No Counter-Espionage for Korath...Really?
So I've finally gotten around to checking out the new expansion. For the most part Im enjoying it...the unique tech trees add a whole new dimension to play. I've played a few races now, enjoy the extra depth, and wish the game could have come out of the gate like this. Thanks to the Devs for continuing to expand the game.
However, I had gotten around to the Korath, was about a third of the way through a medium map game...was enjoying their tech tree, and then all of a sudden I discovered they were defenseless against spies. I quit the map immediately, and will never ever play that faction again. This is how strongly I dislike the holdover Spy system from DA, which I consider a significant flaw in an otherwise great game developed by dedicated and talented people.
I understand the new trees are all about strengths and weaknesses. I enjoyed the challenge of building a good economy with the econo-gimped Yor. But this is beyond a challenge...this capability is something that should be fundamental to every civ, as its the only way to defend youself in the present system, outside of mods, cheats, and metagaming. Conceptually I understand if the Korath are denied the advanced diplomacy tech that CE springs from, but it should then be tacked on somewhere else. If you are going to play the conceptual card, closed militaristic fanatical societies are always the hardest to inflitrate.
If you make the mistake of actually doing well at the game, and pulling ahead too early on a medium or larger map with many opponents (a couple neccesary deterent defender ships can easily tip the balance), every other civ on the map will gang up on you, pelt you with spies, many, many times beyond ANY possibility for being able keep up, even in a stricly defensive effort. Forget about being able to use your spies for whatever dubious benefit they are supposed to provide. As it is they arent much more than a particularly severe money sink.
The Counter Espionage center is the ONLY defense, at present, against this sub optimal gameplay experience, and should not not be in play as a balancing factor for any of the races, at least until the announced 2.0 overhaul of espionage, which will hopefully result in something less punitive, and costed out a bit more within the bounds of reason.
I continue to appreciate all Stardock's efforts with this otherwise great game, but until espionage is fixed, I think another way to balance the kortath and drengin could be found that still left them playable.
Thanks!