Fresh over-20k treasure penalty gripe

Fresh to me, anyhow. Don't recall seeing this mentioned on the forums before, so...

Many of us have said plenty already about how this thing is pretty weird and even really wrong-seeming for games on the largest maps. I learned about the "feature" by posting a question as weird as "can you have too many economic resource mines" or something to that effect.

It was disorienting, but I adapted and developed some sympathy for the idea that a civ might become distressed if it simply socked away too many resources. So I got in the habit of making the end of every turn in a mid-to-late game a spending spree to ensure I was under 20k.

Then, after diligently spending many, many clicks to drop to 19,5-something, I had the great "good" luck to have a surveyor on auto-pilot score some BC for the home hive. Trouble is, that lousy 500 BC cost me about 5,000 BC of normal revenue!

Here's hoping that the 2.0 effort includes enough time to both make this limit vary by map settings and apply to the treasury *before* you hit the turn button, not whatever happens to the treasury during turn processing.

And before anyone talks about how you can muck with things before the computer turns start, I've had too many crashes, messes, etc., in that context and it is just a silly idea even though it is sort of technically possible.
8,612 views 11 replies
Reply #1 Top
One way that it could be changed so as to be less annoying is that instead of a economy penalty it would be a separate factor calculated in, perhaps "corruption & graft", or something similar. This way, for those of us that play for score, you wont get a score reduction for your economy producing less. It would work the same way that the various maintenance costs are calculated.

Kzinti empire2.JPG Sentient species taste better...
Reply #2 Top
Personally, I think different limit depending from galaxy size would be best way to do.
Reply #3 Top
Or a combination of the two...both would work well together.

Kzinti empire2.JPG Sentient species taste better...

Reply #4 Top

I always thought that 20k limit was sort of underhanded.  I wasn't even aware of it until I had been playing the game for a time, kept wondering where those dips in the economy graph were coming from.  It should show as a corruption and graft penalty in the domestic stats window just like everything else that affects the bottom line.  I do think the limit is too sctrict especially for the bigger maps.   Though, I don't believe it affects score.  I tried playing a game where I kept under the 20k limit at all times and it didn't seem to score any better than games where I don't concern myself with it.  But, I could be wrong about that.

Reply #5 Top

I think it does affect score.  If it's something that makes the econ graph take a dip, then the score should be affected too.  I'm pretty certain that it does, but I'll test it out in the game I'm playing now.

Kzinti empire2.JPG Sentient species taste better...

 

Reply #6 Top

As far as I know, the precise manner in which the game scores is still a pretty well kept secret.  My feeling is that scoring is done before some bonuses/penalites are applied.  In other words, in terms of raw abilities is the various areas.  In any case, I'll be interested in hearing your impressions since I'm not really sure one way or the other. 

BTW, I've also had a cash anomoly put me over the limit before.  Now I make sure I'm under 19K before hitting the turn button if I want to be sure to avoid the penalty.  I agree it's something that should be corrected.

Reply #7 Top

I've always been led to believe that anything causing the four scoring graphs to drop effects your score. Never remember really testing it, since I have just religously spent down for two years now.

BTW, I've also had a cash anomoly put me over the limit before. Now I make sure I'm under 19K before hitting the turn button if I want to be sure to avoid the penalty. I agree it's something that should be corrected.
End of quote

I feel ya here. Current game on the turn I upgraded my surveyors to 35 moves from 6 they grabbed about 7K worth of anomolies causing the same situation. Luckily you still have some control and if the turn change is long enough you can quick buy something before the end turn econ is calced.

Reply #8 Top

add a button that makes everything thats moveing around by itself at the end of your turn move, but not actualy change the turn yet. Call it 'resolve movements' or somthing.

Reply #9 Top

Ok, so if I got 200k this is bad? Never noticed. Always stock pile money, go neutral then by fleets at a time and swarm all opposition at once.

Reply #10 Top

It would be a very good idea to make the limit scale with galaxy size. When I can't even upgrade a tenth of one class of ships in my fleet in one go, it really gets stupid, and this isn't even on the largest map size. The penalty should alo come on more gradually - it should never exceed the amount I'm over the limit by, and shouldn't really come close to that.

 

More to the point, why is this limit even necessary? If the player wants to stockpile cash - why not let them, without strange and ousized economic penalties. All it does is waste my time by making me spend all my income each turn on the larger maps, rather than upgrading stuff neatly in one go.

Reply #11 Top

I've never really noticed the effect either and I almost always end up with a ton of BC stashed away.  I don't submit to MV or pay attention to the econ graph though.