Communist Party Mod V1 by happy_cake132......question

I have recently downloaded: Communist Party Mod V1 by happy_cake132. Here is a excerpt from the XML file:

<PoliticalParty InternalName="Industrialist">

<ID>6</ID>

<DisplayName>Industrialist</DisplayName>

<Description>The Industrialists are the antithesis of Technologists. Industrialists receive a bonus to production capacity.</Description>

<Model>gfx/Government/Industrialist.png</Model>

<OpposingParty>Technologists</OpposingParty>

<Bonus>6:20 7:20</Bonus>

<Penalty>8:-25</Penalty>

<ColorRed>210</ColorRed>

<ColorGreen>210</ColorGreen>

<ColorBlue>210</ColorBlue>

</PoliticalParty>

This line - <Bonus>6:20 7:20</Bonus> - is the one I am trying to figure out.

I know that the first number is the ability and the number AFTER the colon represents the % increase in said ability.
What I don’t know is what ability the first number corresponds to. The numbers range from 1-26 I believe.

Does anyone out there have this mod and if so have a list of which abilties those first number represent

4,002 views 4 replies
Reply #1 Top
I think that if you'll look in the AbilityBonuses.xml file you'll find the answer (AbilityIndex).

Not too sure though.
Reply #2 Top
actually if you look in the modding section of the forums, there should be a sticky named something like "a brief guide to modding GC2 by CariElf." in that file, the numerical values of the ability bonuses should be listed (including ones not listed in abilitybonuses.xml).
Reply #3 Top
actually if you look in the modding section of the forums, there should be a sticky named something like "a brief guide to modding GC2 by CariElf." in that file, the numerical values of the ability bonuses should be listed (including ones not listed in abilitybonuses.xml).
End of quote


Cool, thanx. The link there had exactly what I was looking for. Plus some neat stuff I wasn't looking for but now want to try
Reply #4 Top
;) i've been playing GC2 for a long time