Impulse Phase 2 Preview

and how it will affect Galciv users

http://draginol.impulsedriven.net/article/321533/Impulse_Phase_2_Preview

Impulse_App_MyDesktopImpulse is Stardock's next-generation digital distribution platform.  On June 17th it got its initail release.  Next week, Phase 2 will be launched which will add a bunch of new features to the mix.

For Galactic Civilizations II users, it opens the door for some continued development possibilities. For instance, we would like to make use of Impulse's achivements and rankings features to better support the Metaverse.

Galactic Civilizations II: v2.0 (for Dark Avatar and Twilight users) is due on October 1, 2008.  We think users will be shocked at how much development time has gone into this free update to improve the espionage and dozens of other elements of the game.

In November, we anticipate announcing the fantasy strategy game (no promises though) with the beta opening up next Spring for that.

To read what's new in Phase 2 of Impulse, go here: http://draginol.impulsedriven.net/article/321533/Impulse_Phase_2_Preview

 

43,274 views 35 replies
Reply #1 Top
Galactic Civilizations II: v2.0 (for Dark Avatar and Twilight users) is due on October 1, 2008. We think users will be shocked at how much development time has gone into this free update to improve the espionage and dozens of other elements of the game.
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Will there be a purchase-able CD option of this through (hopefully) www.galciv2.com?
Reply #2 Top

Not in phase 2 but it's targetted for phase 3.

Reply #3 Top
Not in phase 2 but it's targetted for phase 3.
End of quote

Thanks.
Reply #4 Top
Liked most of it, except for the acheivements. Really think achievements hurt multiplayer games- want an example, play Team Fortress 2 tonight.

Reply #5 Top
When will there be a list update on the new things for GalCiv2 2.0? :LOL: Just can't contain myself...
Reply #6 Top
The hidden gem in the list is NAT negotiation and port selection. Impulse taking that on removes at a stroke the major cause of pain in any multi player. That is a shrewd move, developers and gamers alike will love that on sight - nice one :)
Reply #7 Top
Galactic Civilizations II: v2.0 (for Dark Avatar and Twilight users) is due on October 1, 2008. We think users will be shocked at how much development time has gone into this free update to improve the espionage and dozens of other elements of the game.
End of quote


am i right in assuming this is also be available through SDC?
Reply #8 Top
Yes please, let us know what could be in the list...
Reply #9 Top
I was wondering if there are plans for a direct chat for friends, or maybe even voice chat?

I just updated mine and it indeed loads a lot faster. It's faster than Steam now on my system.
Reply #10 Top
Thank goodness someone finally got smart and decided to fix our routers for us. :CONGRAT: 
Reply #11 Top
Galactic Civilizations II: v2.0 (for Dark Avatar and Twilight users) is due on October 1, 2008. We think users will be shocked at how much development time has gone into this free update to improve the espionage and dozens of other elements of the game.
End of quote


Could we get a sneak peak of what there is to come?

Also, is there going to be any changes to starbases? At this time, there is far too many modules relating to starbase defense, and not enough power among them all to offer proper protection.
Reply #12 Top
...improve the espionage and dozens of other elements of the game.
End of quote


Enhanced Espionage: Check
Dozens More: A few more details please!

October is such a looooong time to wait that i must "insist" on getting the bottom line figures since my mods should & will have to adapt to possibly much more features. I could always go back to the 'Please Slam my game' (and plenty of other places!) thread and try guessing what exactly made that all important cut... but as long as you've got everyone all hyped up & salivating over a huge eggs pack mystery - it might be a good idea to expand and define the essentials right here for all to read about.
:D
Reply #13 Top
Enhanced Espionage
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~nervous twitch~ I'm dying to know what this entails lol.
Reply #14 Top
Loupdinour Enhanced Espionage


~nervous twitch~ I'm dying to know what this entails lol.
End of quote


Me too...might actually USE espionage then. ;)

I am very much stoked for this release. It looks like - as usual - you guys listened to the loud and varied screaming of some, the quiet criticism of others, and the helpful suggestions of the rest and acted upon them. Awesome.
Reply #15 Top
Enhanced Espionage~nervous twitch~ I'm dying to know what this entails lol.
End of quote


WTB GC2 news. Could care less about Impulse or Impulse news. (Sorry, just saying...)
Reply #16 Top

WTB more GC2 info as well, we don't need to know everything, but maybe atleast a bit more than just "enhanced espionage" ?

Reply #17 Top
I figure that since they have been so quiet, they are really really busy. I think I'd rather be in the dark about the to be announced features than stop someone from working to compile a list in a readable format and post it.
Reply #18 Top
Don't have to be exact or ruin the surprise effect for us all, simple hints may just be enough.
They are working at it, true... i'd recommend a tiny break of (what) maybe 75 seconds flats to write something, anything to drive us nuts over the *new* features & options.

- I want the Editors perfected to some degree (DA compatibility would be a must)
- Shipyard with green & blue hardpoints, precision interfacing, etc.
- Automated constructors.
And, what -- else.

I can wait, also.
But, it'd be fun to catch a glimpse at least.
Reply #19 Top

simple hints may just be enough
End of quote

We're working on...a feature that people have been asking for since Dreadlords 1.0, some new governors, Espionage that let you spy passivly (read: without disabling an planetary improvement), some new galaxy setup options, a new ship style, updated manual (for 2.0, the finished Twilight one will be out shortly), etc etc.  :)

Cari and I will be (attempting to) post journals tomorrow, so I'll try and go into more details then (I need to make sure any announcements don't step on the toes in marketing).

 

Reply #20 Top
We're working on...a feature that people have been asking for since Dreadlords 1.0,
End of quote

~looks at pages of things, but one stands out~ Interesting...

some new governors
End of quote

Oooooh, hopefully of the planetary flavor.

Espionage that let you spy passivly (read: without disabling an planetary improvement)
End of quote

Hrm, so the DL version for passive and then DA for aggressive? Or perhaps the placement of spies on empty planetary tiles for the passive placement.....GAH I think I preferred not knowing, mind ran less LOL.

some new galaxy setup options
End of quote

Hrm...distance from races slider? UP voting allowed checkbox?

a new ship style
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If it's not just another size catagory...you got my attention for sure. Another size (bigger) would be cool, but mind-blowing would be a 'different' class all together. Or are you talking Arnorian/Dread Lord ship styles?


Hrm, perhaps I'll take some sleeping pills to knock me out until tomorrow afternoon to make this transition quicker. (Note: kids, don't abuse prescription or over the counter drugs).
Reply #21 Top


Espionage that lets you spy passively (read: without disabling an planetary improvement)
 
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Yeah, I spies do currently seem more like saboteurs - although I think I was hoping for something entirely different from the current system, which is rather boring.
Reply #22 Top
I think it would be good if for Impulse, when a user looks at a product, there are links to previews and reviews. Also, people can watch live feeds of video previews and reviews from various review websites and also user/gamer feedbacks. I know that for Galciv 2 and Sins, it might not be necessary, but i do notice some of the games on SD central are from indie developers. I am assuming that lists of available purchases will be migrated to Impulse. If i am a casual gamer and i started to use Impulse and i see these lists of games, it would be handy to have all the reviews and previews info handy to help me to decide. Some of the games i try to find other reviews for, i can't even find them online.

Such features if implemented also for all other stardock products would also enhanced advertised potentials for the products as well. I know that there are tons of reviews about windows blinds, and other stardock products. But i think having such feature would definitely set Impulse apart from Steam.
Reply #23 Top
Yeah, I spies do currently seem more like saboteurs - although I think I was hoping for something entirely different from the current system
End of quote


I doubt it would happen on an update, but a couple of different spy units would be great eh?

Maybe an emissary unit you could send to an opponent to boost their production/income/research on a tile and gain a diplomatic +

Reply #24 Top
Back to Impulse 2...I seem to have slipped into Yor space this week. It seems to be moving along sooooo slowly.

Looking forward to Impulse 2 so I can try it out along with TA. (I've been holding off buying the upgrade until Impulse 2.) Will it (hopefully) be early in the week? :)
Reply #25 Top
Thanks BoogieBac