About the spending sliders
First I have to say that I only play DL, so I don't know how exactly DA or TA handle the spending sliders.
So I read a bit about strategies to understand better how the spending sliders work and discovered the "all labs" and "all factories" strategies which seem to be mandatory for suicidal difficulty. Now I understand the spending sliders and I have to say that this is completely counterintuitive and unlogical. One would expect that the factories and labs work at 100% efficiency if the industry capacity slider is at 100%. But that is not the case if you have build factories and labs. For example with your spending at 50% military and 50% research, both factories and labs only work at 50% efficiency. There is no way for me to let factories and labs both work at 100% efficiency even if my economy could easily support this.
And this is why the "all labs" and "all factories" strategies (or even the "flipping" strategy) exist because they are the only way to run your buildings at 100% efficiency. Just build only factories and no labs and set research spending to 0% and then focus your planets to reseach (or the other way around with building labs and no factories). Am I the only one who finds those strategies completely ridiculous? I am not criticizing the strategies themself, only that they are far superior to a mixed approach.
Here is how I could imagine the sliders to work:
- There should be 3 sliders.
- 2 capacity sliders and 1 distribution slider.
- The 2 capacity sliders replace the current industry capacity slider.
- 1 capacity slider determines the capacity of factories from 0 - 100% (100% being the optimum of course)
- 1 capacity slider determines the capacity of research labs from 0 - 100% (100% being the optimum of course)
- 1 distribution slider replaces the current 3 distribution slider
- the single distribution slider merely determines the distribution of factory production to military and social production from 0% social/ 100% military to 100% social / 0% military
With this setup, you could do everything you can do with the current sliders and more. It would be possible to run both factories and labs at 100% efficiency while retaining all the old adjustment possibilities.
For example a 100% industry capacity 25%/25%/50% (mil/soc/res) distribution setup in the current system would equal 50% factory capacity, 50% research capacity with the factory production distributed 50% to military and the other 50% to social.
On the other hand with my proposed system you could set factory and research capacity to 100% and distribute the factory production 50% to military and 50% to social. This is simply not possible with the current system (apart from the afore mentioned specialized strategies).
The distribution between factory production and research is made on the planets by building the appropriate buildings in the intended mix and using the focus to shift some of the production to other fields. This is true for the current system as well as for my proposed system.
Discuss. ![]()