bertio5 bertio5

Galactic Civilizations III

Galactic Civilizations III

What do you want?

For me I have two major things that I would like.  One is to have a 3d map.  This is very hard to do, but if it worked then it would be WAY more realistic.  Space is 3d, so a space game should be too.

Another thing I would like is to be able to command the different armies in a planetary invasion.  If you made it so that more tiles were available on a planet to walk around on, then you can land 5-10 armies and have them march around at your bidding like in Civilization III.  Also they should be able to last more than a week, so you can have a jointly occupied planet.

A more minor thing is that the AI can create all the ships it wants, but it doesn’t really launch a massive attack on a planet.  A thing that could be improved on is the AI’s strategies.  It seems like whenever I play the AI just sends a random stream of ships at me.  To this same end it would be cool to be able to cooperate with your allies a bit more.  It you can decide to have them take over on another front, or to launch a massive offensive at the same time, you could do a lot more.

This isn’t to say that GalCiv II is bad.  It is totally awesome!  I might be asking too much because I am not that good with computers, but if the designers could incorporate one or two of these things into GalCiv III then it would be cool beans.

Could you post your preferences here too?

57,556 views 57 replies
Reply #51 Top
I was thinking like IQofSpam in that the more detailed invasions are good for smaller galaxys. One cool ting is to have there be an override, so the invasions are handled automatically (and well) but you can go in and command.
End of quote


There is a significant problem with this. If the AI can handle the battle well enough without the player, what reason does the player have to do it? If the AI can't handle the battle as well, you're introducing a micromanagement nightmare for larger games. If the outcome of the battle depends on human intervention, the player would have to intervene in almost every battle.

I don't have a recent TBS to compare this to, but if you played PTO II you would know exactly what I was talking about. Battle outcomes were usually indecisive under AI control - maybe you'd lose a few ships, maybe the enemy would, but mostly you'd end up with a lot of battered but floating ships. If the player intervened, you could take battleships with destroyers and kill half of them without taking a loss. Invasions were even more lopsided.
Reply #52 Top
3D maps would be a very poor choice. Aside from strict realism not being a virtue in and of itself, it's a feature that complicates and confuses game information and manipulation for no real gain. The current map already doesn't have accurate approximations of distance, where it can take longer to cross a solar system than to go between them, so it's already pretty easy to see the 2D map as an abstraction of movement costs created by gravity wells. It's pretty easy to extend that to the idea that the 2D representation is an abstraction of a 3D one as well.Besides, spiral galaxies like our own ARE relatively flat anyhow.Also, you can already name ships and fleets in the same fashion as planets and starbases. When you select them, the information window has a tiny button on the top that lets you rename them.
End of quote


They're flat in the sense that 1000 lightyears is a relatively short distance, but I think that's a bit of a handwave given most (if not all, not sure) maps are no where the size of say the Milky Way.

But I agree that abstraction is the best bet at least in that narrow aspect.
Reply #53 Top
I don't think that a 3D map (in the sense of having an extra dimension to annoy you and make things generally irritating) is a good idea. New regions (galaxies) make more sense and they play to what we've seen in recent science fiction - that is, the gulf between galaxies isn't all that interesting or inhabitable, but being able to get from one galaxy to another in a reasonable amount of time is pretty cool.
End of quote


Skip to the List if you just want the Cliff's Notes...a manifesto is brewing here.

My dream is to take this concept a few steps farther. The germ of the idea came from a blurb for a mod where Earth nations still existed as separate entities. That got me thinking, that hey, since our petty conflicts and differing viewpoints were why humans were able to develop something as sci-fi basic as fusion reactors, then it would be more interesting if there was no Terran Alliance, but independent nations vying for their interstellar goals. Secondly, for me, the endgame of the large maps are just a bore. The matter of "galactic" domination was decided years ago (even by the standards of the wonky passage of time in GalCiv). Everything else is the inevitable denouement. Thirdly, with a tech victory equaling basically becoming an energy being ala the Ancients or the various god of the week in Trek, it's kinda sad an equal victory is taking over what's clearly not even an entire galaxy. Finally, just looking at the universe's arrangement: cluttered, then vastly empty, then cluttered, then empty (ie nucleus to atoms, sun to solar system), readily apparent that a loose repeat occurs and can be readily mapped. It's my dream that expansion in a 4x is nigh endless, but more reasonably that it extends far beyond even the immense settings currently available. I am well aware for fluff and crunch reasons, this will never happen with GalCiv, but it's a wishlist so might as well get it out there to be ignored ;p

To lay it all out, I'd have 7 stages (I suppose if I really believed any of this had a shot, I'd cut out sections that are obviously untenable or just not that critical, but OCD compels me to list all of the ones in my head). Note, at NO point is it required to eliminate all opposition at one level to move to the next, ie your surviving rivals would also be present, though not necessarily capable of immediately joining you in expansion if you were the one to develop the techs. At present in my mind, all graduations are dependent on acquiring the tech needed expand farther. These will mainly be based around researching from one major grouping of propulsion techs to the next (ie Impulse to Warp, not Warp I to Warp II). A quantum leap represented by a huge payoff, and obviously increased research requirements, Star Trek does with with Quantum Slipstream, Transwarp Etc, or even simply STL to FTL. You can certainly ATTEMPT to fly an interplanetary level vehicle into deep space, but it wouldn't really get you anywhere...you'd likely lap it with your FTL ships a few decades (or months in GC) down the line.

1. Intercontinental, nations vying for scarce resources, possibly include orbit. Pretty much a low level Civ game. Develop an ion/impulse drive (not the Gal Civ version but the STL real world version) to move to next step, maybe the lowest version of lifesupport.

2. Interplanetary, Moon, Mars, perhaps a few Outer planet stations and moons. Develop hyperdrive, maybe the lowest level of sensors as well.

3. Interstellar, the standard GalCiv game it would seem. Plenty of stars, but clearly a defined region of the Galaxy, perhaps representing an arm of our spiral. Basically Star Trek speeds and scope. Minor races are now your rivals, though they'd obviously expand. Must develop some higher level of Lifesupport to make it to another spiral arm. Might need large hulls to pass anywhere near the probably more dangerous galactic core. Research to the next level of FTL, I guess it would be the "impulses".

4. Intragalactic, basically Star Wars level. Can handily jet around the galaxy now with varying times based on the level of Impulse. The main races now show up regularly now that you're traveling real distances as they've already carved out niches being much older and probably much more capable of creating fleets of colony ships even with such a radical new propulsion system. To get beyond this, your need the Warp propulsions to manage millions of lightyear distances and much more advanced lifesupport to even make it. You can manage this one of two ways. Either make THESE the gigantic+ maps, or start dividing the galaxies into districts and micro at that level. No way 1000's of worlds individually would even be fun, and that's even with my "OCD".

5. Intergalactic, basically SG level. Galaxies are the new solar systems. Can now travel to really far off places and make your own Shi'ar empire or be benevolent like the Asgard. Graduate with highest level of life support and Hyperwarp.

6. Intrauniversal, go anywhere. Local Groups are the new systems. Awe inspiring powers are represented here. I'm guessing the Dread Lords kinda fit here, though they never show a very impressive speed rating. Might also have fleet sizes like the special maps allowing for huge fleets.

7. Interdimensional (or timetravel, though that carries with it some serious dangers). Not really needed, but hey if we're wishing on a star...


Again, rivals carry over, though most of the time since it will be you going to another level, they will rapidly become obsolete, but they catch up and you could have a Cold War with the Klingons and say a NeoSov alliance vs the Federation and their North American/European counterparts. Idea kinda comes from Stargate where it was clear they were setting up the Chinese as a future threat of some sort, yet the Stargate program had dealt with galactic threats. Also raises the everpresent spectre of invasion from a species at a higher level than you that will require the entire map to join forces, if you can wrangle it. IE the "Dread Lords" special event exist at ALL the levels even if its actually just the Drengin for the first few ones. These seem reasonable as, to take an example from another sci-fi show, neither the Xindi nor Suliban are any type of threats to the Federation even by Kirk's time, but the Klingons clearly represent a "higher" threat that just happened not to care, and the humans enjoyed some minor amount of support with the Vulcans another "higher" threat.

As a gameplay thing, I would allow for planet templates like can be done in the shipyard for ships. That and mass selecting planets via the mouse. A semiautonomous building system might be combined with those. Kinda like the gambits of Final Fantasy XII such that automatic actions occur when a wide variety of conditions occur, and you can set priorities to each.

So it could be: build factories to set amount, focusing on tiles with manufacturing bonuses, then labs again focusing, and then whatever. Or make a factory template and churn out factories over and over again, stopping only to make a starport or something when you only have 2 free tiles on the planet.I wouldn't mind being able to mass select ships/fleets for movement also for that matter.

I would imagine this also opens itself to handling difficulty options, where your rivals start out far more powerful/with more resources than you or weaker depending on setting. The difference between being the Borg or the Tellarites...
Reply #54 Top
Some of these ideas are ok, but I really dislike some of them.

I don't like the sound of a 3D map. It may be realistic but it would be terribly confusing. Plus being hard work in development.

I wouldn't want to control battles. That's not why I play the game. There are other games that do this if you like that sort of thing. It's also quite tedious.
Reply #55 Top

one minor thing is that it would be good to have smaller ships that don't have hyperdrive, but can be put into orbit and in FTL equipped carriers.  It would be cool also to have more space above planets.

Reply #56 Top

I think the scope of the game and tech tree should be extended backwards. The first steps should be the ones mankind did in the mid 20th century: satellites, probes, travel to moon. The first steps of a civ in the game should be the exploration and colonization of the moons, planets and asteroids of their own solar system.

Also, Gal Civ 3 could use some Spore with randomly generated lifeforms on planets with effects on the colonization and economy of said planets.

 

 

 

Reply #57 Top

I really like that idea.  Also alien races shouled be a bit more alien.  it would be like giving them completely different tech trees (not just small differences).  Races like the Drengin and Arceans shouled have more weaponry while the Terrans shouled have more diplo and econ.  starting the game with only stargates would be cool to.

 

Having corporations shouled be cool for not just buying buildings and starships.  they will pay taxs and you will have to keep them going in tough times with govornment contracts.  Having a whole Galactic Stock Market with currencies and all would be awsome.  And companies based in your civ will affect your economy.