AI level "Tough" the highest setting where CPU don´t cheat ?

I am playing the first version of Galactic Civilizations II.

Is it correct that the highest AI setting is "TOUGH" where the human and the CPU have exactly the same conditions and where the CPU uses the most advanced AI settings ? According to the manual that is so.

I only want to play against a CPU with the same conditions and with the most advanced AI routines.

Thanks for any answer regarding this

7,964 views 10 replies
Reply #1 Top
Tough is indeed the highest settings of the AI before it starts to get extra bonuses. ;)
Reply #2 Top
I only want to play against a CPU with the same conditions and with the most advanced AI routines.
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Just play at the highest level you can reasonably handle and (usually) win at ;P

I admit, I wouldn't like to get (regulary) defeated by my very own computer, but he should at least pose some threat and make me work hard for my satisfication.

So everybody should just pick the difficulty that suits him best.
Reply #3 Top
And then what is the highest level for Twilight 1.96 where the AI doesn't cheat?

I don't like cheating, neither when is the AI doing it. It's a fight between me and Brad's AI but I agree with Herodias.
Reply #4 Top
My policy is to never play against a cheating computer regardless of game. Why should I ? I don´t buy games which don´t have extraordinary AI. GalCiv2 is famous for its good AI but I am not sure yet how clever it is. I still see problems of not grouping ships into fleets and escort troop ships but that can be explained by lack of technology, logistics and sensor range so it takes time to determine.

I just wanted to make sure that "Tough" is the level where the AI uses its most advanced routines and not by giving it bonuses to economy or whatever.

Thansk for your replies
Reply #5 Top
And then what is the highest level for Twilight 1.96 where the AI doesn't cheat?
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Tough. That's something that never changed between base game and expansions. Note that YOU get some bonus as well on higher difficulties, as well as a better chance at bonus tiles on the homeworld.

Reply #6 Top
Note that YOU get some bonus as well on higher difficulties, as well as a better chance at bonus tiles on the homeworld.
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What bonuses?
Reply #7 Top
What bonuses?
End of quote


It varies somewhat based on difficulty level. At Suicidal it's approximately 2.64 per 1 bonus research (or 1.64 bonus). So for instance taking the Technologists with a 20% racial research bonus, and grabbing Planetary Improvements on turn 1 (which is doable even in a Gigantic galaxy due to the invisible bonus granted) gives you not a 40% and then 50% bonus, but a 105.6% and then 132% bonus (or in other words 2.056x and 2.32x gross research output respectively).

I may be a little out of date, and it may only be 2.6 per 1, but in my most recent testing it came out to very close to 2.64, consistent across all testing factors, at Suicidal. Iconia's research bonus messes something up, but I couldn't be bothered to find out exactly where.

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However, economy, social, military, population, etc, are all untouched. As far as I know, research is the only thing that is changed, and only when a bonus is applied. Whether that bonus is selected (party/points), researched/obtained (planetary improvements/nano recorders/hyper computers), or run into via anomalies, it all appears to function the same. The one exception, as mentioned, is rings on a planet.

And, just to clarify, the hidden artificial bonus starts to accumulate beyond Tough (that'd be what, Crippling?) although it isn't particularly much at that point-maybe 1.05 to 1.1 per 1 bonus research if I recall correctly (which to be honest I probably don't).

But I don't have any idea what the chances on bonus tiles on the homeworlds are, at any difficulty level for that matter.

-Edit: For the record...I was originally under the impression that Suicidal had a factor of 2.5 rather than 2.6 (or 2.64, as the case may be), but I decided to have another go at it and REALLY crunch the numbers that time...but I don't quite remember my test parameters. I should really write this stuff down while I'm doing it...

Anyway. It's a very close guess.
Reply #9 Top
Thanks Sole Soul, very detailed. I wasn't aware at all.

One further question: if I select the planet quality that is about 8%, what happens to the decimal improvement? I mean a 10 planet would go to 10.8 with an 8% increase... but I never saw 11 but always 10 (rounded down). Is that 8% recalculated each time I increase the planet quality using soil enhancements and so on?
Did anybody get a planet 30?
What happens to a neutral race if develops the orbital terraformer since has already all tiles improved? Extra bounuses :-)?

I see that when I conquer some enemy planet, if they were developing superprojects, they are not cleared if I already have them so granting twice that bonus. Did you experience the same? Is that a bug? :-)
Reply #10 Top
Partial tiles are simply dropped, so with an 8% bonus you would not get an extra tile unless the planet was 13+ to begin with. The bonus is calculated once, when the planet is settled.

As far as I know, terraformable tiles are not included - the PQ bonus is applied first, then the tiles are made usable.

Yes, you can have multiple super projects. In big games, I often end with 6-8 of each capital, several Hyperion Shrinkers, Logistics, etc. A very occasional circumstance where you can have more than one of a galactic wonder (I once had two Restaraunts of Eternity on the same planet! That's in the current TA build, too. I'm not telling how, though  ;) )