Military & Economy in ToA

Hey!  I'm sorry about my previous post, I wrote a bunch of stuff and it dint seem to appear.  Anyways, i got the Gold Edition of this game a week or two ago, and liked it so much i decided to get Twilight.  I mainly play on normal, once or twice I've done Challenging but both times lost.  I can't accomplish anything other than a Cultural or an Alliance victory.  Cultural victories are hard for me, still.  I play on a Huge galaxy map with everything abundant and research on normal.  I use my custom race and will post it's details if needed.

      Early game. I reasearch universal translator, buy my initial factory, if i have bonuses i build the corresponding buildings and set up a couple labs.  I set my 3 production sliders at 40%, 20%, 40%.  There is usually a planet with a higher PQ than the initial one near me, so i take that instead.  I transport people from earth to the colony to increase population.  I try to get a recruiting center up after i build my first factory, so i can stop or lower the rate at which i transport people, (this is my normal routine when i colonize a planet.)  I try to get a few Adv. Marketplaces up once i have enough people paying taxes they can cover the 1bc maintainence.  Then i build a farm, although i may wait on that, perhaps an embassy if it suits where the planet is situated.  I usually cover the rest with labs, factories, or eco-boosting structures.  I don't think i have a huge problem with the early game, other than my building order which may be bad and is certainly bad for low PQ planets. 

      Lets skip to mid-game, when i have the real problems!  My economy is very, very bad.  I'm usually in deficit spending, or have only 2-4 colonies becuase i didnt want to expand to fast and i have no true notion of what expanding "fast" or "slow" means, the AI usually has HUGE cultural influence, pressing just against my borders, researching techs is very, very slow, i have next to no military, and I'm really just lost in the vastness of the tech tree.  There are wars going on all around me, and my enemies are telling my how powerful and smart they are every 3 turns.
     
      Late game.  OK now a bunch of AI are dead and i have pretty good cultural influence (from starbases/some more colonized planets).  At this point, i barely have a 200bc income and im not entirely sure what i should do.  At this point, i get either crushed by highly superior military, or i win a cultural victory.  Or alliance. 

It's not that im bad at Turn Based Strategies (or Real Time ones) i played Civilization IV and its expansion packs to the end of the earth and back and won a LOT more than i lost.

Even when I'm losing, i thouroughly enjoy this game and all aspects of it.

3,508 views 9 replies
Reply #1 Top
Universal Translator is useless until you have something to talk about and something to trade.

Use the treasury in the beginning to expand as fast and as long as you can until you can't anymore. From my post on another thread regarding economy,
Leave new worlds largely empty and resist the impulse to continually build them up. Think less of developing the worlds and more on developing a functioning economy. Look at your buildings maint costs and your tech tree advantages and decide what to do.
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Reply #2 Top
You will need economic planets to support the other worlds. Decide which and what type of planets are more suited and zone accordingly.
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Your recruiting and market center build times are exemplary.
Initial colonies can be set to build starships right away to save your homeworld for colony ship spam.

Tax and approval:

Approval rating grants pop growth bonuses at 100%, 75%, and 40%. Achieve higher approvals when starting out; more population growth now means more tax revenue later. People will stay in the empire as long as approval rating on their respective planet is above 20% or so.
End of quote

I am always adjusting all sliders particularly in the expansion phase.
Reply #3 Top
There is a multitude of things that can be suggested, changed, done better etc etc.

I will try with a competly different proposal - based on my own very recent experiences:

I play on a Huge galaxy map with everything abundant and research on normal.
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What about trying a medium map and maybe research on slow/very slow and/or common/accassional habitable planets?

Why I suggest this is following: So far I *always* played medium (and once small I think). Just now I'm playing my very first game on "huge"...and that's quite tough as I find I need to be planning much more ahead (like when warships take 5+ weeks to get from the production planets to the front (or where the front once has been)

I usually also prefer research at slow/very slow as this achieves 2 things:
The frequency with which you got to design/change/update/scrap your ships gets noticeably lower. Furthermore combined with the 1-point-Creativity ability pick it's probably the most powerful ability you can pick (imagine getting that 50-turn research project finished after 3 or 4 turns with some luck). esp. when you say "I'm really just lost in the vastness of the tech tree" I'd say: pick the slowest research setting so you can slowly get used to the techs.

Last but not least, it's completly personal taste, but a Huge galaxy AND abundant settings for stars/planets/habitable planets would probably be my personal hell ;P
I can easil see somebody getting overwhelmed by the number of stars/planets such a galaxy holds.

That's why either put the amount of planets (esp. habitable planets) much lower in a Huge galaxy or play on a smaller galaxy (medium?) with abundant/common settings.

There's enough to learn even without having to manage 500 planets ;P
Reply #4 Top
Wow! Thanks, Herodias. I was a bit to eager to go to larger maps i guess. I did very well- i colonized alot of planets early game, kept my morale around 100% (in the beggining), and won a conquest victory. I left Research at normal, though. Its already a bit slow on some of the later game techs. Gigolojones' tips helped as well. I did leave out the Drengin empire from the other civs- I always lose to them :P. Near the end game, at 49% taxes, i had a 67-70% morale, with something like a 500bc income. My research was slow though, i had all the research techs before Invention Matrix, and still it would have taken 42 turns to get Massive Scale Building (this was the biggest tech- i never got around to researching it.) When the dread lords appeared, i thought i certainly wasnt ready, although i cranked up military production, and crushed them (at the expense of multiple billions of soldiers.) At this point, there were a couple civs left and i was aiming for a cultural victory, realized it would be faster to conquer them, and did just that.

How can i get faster research?

I've also heard of peoples economy being in the thousands of BC's. Mine never surpassed 500 (with an economic boom, alot more.)
Reply #5 Top
I'm a newbie too, and not too good yet (only played challenging twice) but I have gotten more than 500 on just medium maps. So I wonder why you haven't passed that much. Did you put more than one stock market or racial equivalent on each planet, or designate any as an economic capital?

Here are some other newbie thoughts:

Do you keep your slider very high on ships much? That will cripple your initial momentum, it seems to me. I like that productivity directed to my initial entertainment center, factory, and market. Once I get those three on the starting planet, I am usually running a minor deficit or even turning a profit. Since I let my planets develop their own economies without buying much of anything besides the very occasional colony ship, my econ is generally pretty solid throughout the game.

Also, feeding people from your initial half-populated planet to your unpopulated ones in the very early game will mean you're only sending 250 million at a time. That's a lot of space ship/productivity credits to eat up for such a small number of people transferred, and at the same time, it's harder to get an economy going when you're depleting your only population capable of turning a profit. At least at first, I would prefer an extra constructor here and there to nab a morale or influence anomaly.

And "I try to get a few Adv. Marketplaces up once i have enough people paying taxes they can cover the 1bc maintainence." seems to be putting the cart before the horse. These buildings will pay for themselves, and other stuff too. If you have to eat a 1 bc loss for a good while, it shouldn't matter. You do start with thousands, after all. At first, when population is low, they won't do all that much. But that's why you let them build themselves, rather than paying for them outright. No hurry.

Another thing -- I extract a lot of value by checking, when something has one turn to go, how much it would cost to complete it. Be that a ship or a building. Say you are trying to spam out something that costs 1600 and would take you 8 turns to complete. That's a bit less than 200 per turn. At the last turn you see that buying it outright would cost only 58 bc. That means if you let it ride and don't buy, you're effectively losing 142 bc in production. PLUS whatever that thing would be doing for you by getting out earlier. That's a big loss right up front, and if you repeat it throughout the game, you will lose out on a ton of your production value.

You could be using that income, etc., but I have a special fondness for buying out projects that are morale boosters, to keep my population growing. Sometimes the hasty completion gets you get a big morale boost that can let you slide up your taxes a good bit more while still maintaining 100% or 75% morale an extra turn early, and that can pay for itself in lots of ways.

It's especially good on very low pop planets that are slowly earning their initial buildings. Likewise, if it is going to take 18 more turns to complete a factory on an empty planet to finally get some production going, but only cost 114 bc to buy it outright, you will often be much better off pocketing those 18 extra turns or production -- with a first factory yet! -- for the cost of those 114 bc. Getting a planet strong enough in morale or production to actually do more than sit there like a lump is a big deal.

Reply #6 Top
I try to keep taxes fairly low for a good while (50 billion people or more) trying for 100% morale for a few turns, and then changing them to be just above 75%. I'll try out your other thoughts right now.
Reply #7 Top
I did leave out the Drengin empire from the other civs- I always lose to them
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play evil (like all decent folk ;P ) and make them your buddies who take out everyone who is in your way for a few breadcrumbs.

How can i get faster research?
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well..turn settings to faster research, or:
- find Research ressources and build starbases on them
- build more labs ;P
- turn research slider higher (put more money into research)
- or if you want to go to extremes ONLY build labs (no factories) and set research slider to 100%
- build econ starbases around your research planets

Reply #8 Top
Wow! Thanks, everbody! I just played a game, and i won my first technology victory. I would have won a conquest, although i decided not to. As i drew ever closer to the end game, i had an income of nearly 4500bc. I had influence turned off becuase i would have won too quickly. I simply crushed anyone who got in my way and did as i pleased. In the beginning of the game the Altarians found some precusor artifact and the game told me they would become godlike soon but were weak now. This certainly interrupted my plans- i had to destroy a civilization when i had next to no military and only the Dominion of Korx was on my side! I was in huge deficit at this point because the Galactic Planet thingamabob decided a 10% tax for warring civilizations was a good idea... When i decided to go after tech victory, I had all my planets focus on research, bought discoverey spheres for empty space on my planets, and...well.. tech victory in something under 90 turns, maybe 75. Again, thanks for all your help.
Reply #9 Top
time to pump up the difficulty level then ;P