I read one guy's post about how he had some planet producing 20k science? I don't see how this is possible unless every square around the planet is an upgraded econ starbase, but maybe that's what he did. My best science planets make 350-480 science points.
Assume he was running 100% research spending, neutrality learning centers on every available tile (including at least a couple 300% bonuses), with a tech capitol and omega research center, and in the focal point of 16 (possibly 24) economic starbases - it's doable, but not always practical.
I am having trouble getting waypoints to work. Since I am at peace, I have all my planets building constructors and transports. It is becoming quite time-consuming to micro-manage all of this. If anyone has tips on how waypoints are supposed to work I'd sure appreciate it!
Appologies if most of this is redundant, but it saves several steps of "I already knew that"
Set a waypoint by clicking the arrow icon above the box which displays your current research project. You will get the waypoint cursor, which you then click where you want the waypoint. This will bring up a box where you can change the default name of the waypoint (I usually change it to what's getting sent there, or the cluster of planets it's collecting from) and whether you want the ships to fleet or not.
To send individual ships to the waypoint, hit "t", then select a waypoint from the list. You can even use this to send a ship to the planet it was built on.
To set a waypoint for new construction from a planet, select the planet on the main map display, then click the arrow icon above the thumbnail picture of the planet on the bottom of your screen. This will bring up the same waypoint selection screen as a ship, but without the home option.
You can move, delete, or rename a waypoint by selecting said waypoint on the main map, then using one of the buttons on the left of the screen (where your tech topic is usually displayed).
Using the governors page of the civ management display, you can reassign planets and waypoints in several ways. All planets senting to waypoint x should now build *insert ship name*, all *insert ship name* should go to waypoint x, all ships going to waypoint x should now go to waypoint y - you get the idea.