Resources

Is there a way to turn these off?  Even when I set them to 'Rare', there are always dozens of them, which I find kind of irritating.
9,188 views 14 replies
Reply #1 Top
There isn't a slider that dictates the frequency of occurrence for these. I recommended this to be put in when Frogboy asked what players wanted added, but it wasn't put in. I think it'd be a solid addition that would add customization value, but I'm just some random douche, so who knows :D
Reply #2 Top
Put it down in the list of other sliders that should be added, like average Planet Quality, or a way to control the max/min possible PQ.

Stardock doesn't like too many options like this, apparently I'm told too many options makes the game cease being a game... or something.
Reply #3 Top
Ermm you will enjoy the game as you see fit of course but i was just curious as to why you would want the resources off. A slider to limit them i can understand, not that i play without them set to Max.

Do you not use them?
Reply #4 Top
I thought resources fell under the 'Anamoly' slider (hence me thinking I had them set to rare). As for why I want them out, they introduce too much of a crapshoot component to my games. I've had games where I start with 2 or 3 green resources (easy victory), others where I get 6 resources, but they're all yellow (not easy), etc. So I use them (it'd be foolish not to), I just don't like them cause they're too overpowered.
Reply #5 Top
Make your own maps and you can have as many or few as you want.
Reply #6 Top
I tend to agree that controlling resources (and therefore cementing economic superiority) can effectively win the game long before war starts. Equally, losing resource starbases can turn what you thought would be a steamroller run into a war fought at these strategic points.

The AI typically invests not enough fleet power in defending their resources and when you blow up their starbases it can set them back far more than if you'd wiped out half their fleet - especially those military resources, which provide a handy buff to weapon and defence strengths. There's no point controlling a resource if you can't hold onto it when the shooting starts.
Reply #7 Top
When you keep the ai at constant war (bribing them for going to war, selling ships to weaker races to keep the balance) you can grap alle the resources of the map and then it´s gg.
I don´t like them too, they are too powerfull imo.
Reply #8 Top
I dissagree, I like the rersources, they give the AI a chance at winning. When times get tough, I grab one to increase my income.
Reply #9 Top
I dissagree, I like the rersources, they give the AI a chance at winning. When times get tough, I grab one to increase my income.
End of quote


they give the AI a chance of winning if the human refrains from using the diplomacy to get them destroyed. too much willpower for me :(

I set them to rare too, and on my custom maps, i put NONE on. THat's the best you can do unless the option to turn them off someday is added.
Reply #10 Top
Setting anomalies to rare affects quantity of those resources too?
Reply #11 Top
Agreed that these things are ridiculously powerful. I don't mind a bit of randomness, but randomness should not be game-changing in a strategy game. It's like the difference between playing poker and roulette. A little bit of gamble is fine, but too much and the gamble becomes the essence of the game itself.

Reply #12 Top
I think it could be good to have a "no ressource" options as for "no tech trading".

But imo as said above, I like ressources, since they give AI a chance against me. But sadly (playing huge/immense maps, masochistic, all civ all minors tech slow/slower abundant all but habitable planets (common-rare)) I noticed that often those ressources are grab by minor AI's, not majors. So the bonus often goes for civs that won't fully use them. I think minor civs shouldn't be able to mine asteroids and ressources, in order to let "major AI" try to grab them..

The only real ressource I may look for is the military one, grabbing one (or two) on larger maps saves you lot of time about attrition (both mine and enemy) since ships will take less damage and do more.

My favorites ressources are:

Military, then morale, then econ, then influence, then R&D.

I often plays games wich I can grab very few (or none) ressources, just grabbing those who are very near or inside my empire, even trying playing without those.

I may then just destroy the enemy mining base, and build a "military base" over them - with only weaps and def and the initial mining bonus, preventing anyone I don't want, to grab it.
Reply #13 Top
others where I get 6 resources, but they're all yellow (not easy)
End of quote

You could build up some very high population planets in a game like that - if you maxed out the mining modules.

Reply #14 Top
I have to disagree - It seem to me that resources add a lot to the 'strategic' game, in that there are a few, high value point that make a big difference.

Although I confess, I grab every resource I can on general principles, and agree that it doesn't seem to me that the AI values them enough. You can (I presume) adjust the resources in the ResourceTypes.xml file - You can adjust the type or value here - I'm not sure how 'value' works here, but I assume you could set the value to 0, or give them a range of value between 1 and 100? i.e. "Minor Deposit", "Major Deposit", and "We've replaced our regular coffee with Dilithium Crystals . . . Lets see if those Drengin Battleships notice the difference . . ."

Or just set the type to 0?

Jonnan