I think it could be good to have a "no ressource" options as for "no tech trading".
But imo as said above, I like ressources, since they give AI a chance against me. But sadly (playing huge/immense maps, masochistic, all civ all minors tech slow/slower abundant all but habitable planets (common-rare)) I noticed that often those ressources are grab by minor AI's, not majors. So the bonus often goes for civs that won't fully use them. I think minor civs shouldn't be able to mine asteroids and ressources, in order to let "major AI" try to grab them..
The only real ressource I may look for is the military one, grabbing one (or two) on larger maps saves you lot of time about attrition (both mine and enemy) since ships will take less damage and do more.
My favorites ressources are:
Military, then morale, then econ, then influence, then R&D.
I often plays games wich I can grab very few (or none) ressources, just grabbing those who are very near or inside my empire, even trying playing without those.
I may then just destroy the enemy mining base, and build a "military base" over them - with only weaps and def and the initial mining bonus, preventing anyone I don't want, to grab it.