Questions to the devs > why ... ?
Hello everybody,
let's first say that I am impress & very happy by your awesome game.
It's deep, good looking
, addictive and the AI in good. Well, I have the full game (DL, DA & TA) and enjoy it!
But I have some annoyance with some interface & in game play devs choices, so I decide to post this thread.
I'm not fluent in English, so apologize my mistakes ![]()
I'll summary it in a short list of "why ... ?" questions:
1 - why can't we queue research and ship construction? [A lot of micromanagement for nothing ...]
2 - why having circular menus instead of drop-down lists or thumbnails screen? [two examples: race logos choice & listing criterias in the planet menu/screen > it's VERY annoying to click 10 times, instead of two: drop-down list & choose... It's worse when you want to have a glance at something then go back to your prefered viewing: click, click, click, click, click, click, click, etc.]
3 - why can we ONLY upgrade planetary items to the last researched best items? [sometimes, you don't want to spend as lot as time or ressource to upgrade to the last level. And yes, it will adds to micromanagement I just complain in the first point ;)]
4 - why can't we launch any transport or colony vessels with zero pop?
5 - why, oh! why don't implement WAYPOINTS for ship travel? [a classic in games since a looong time! In fact, an waypoints/orders system like the one in Stars! wil be the greatest thing in the wolrd... I'll never found something that even approach this... what a shame...]
Well. This is not an exhautive list, but this is the most annoying points I've noticed.
Thanks for answers, and keep going like that: you're doing great job.
QXel