Effects of morale/happiness

Can someone please explain to me the actual impacts of citizen morale/happiness? I am currently playing all my games and trying to keep my citizens happy, but I don't understand if this is helping or hindering me.

Does a high morale actually improve production, research, economy, and reproduction or does a low moral adversely affect these?

When I see the end game results, I always seem to keep my people happier than others...maybe I am wasting my time!

4,573 views 5 replies
Reply #1 Top
I haven't seen an actual formula, but it's a 4x space game tradition (Stars!, VGA Planets) that the higher the tax, the slower the population growth rate.

So assume that a high tax rate causes slower growth due to unhappiness, and is only offset by morale. Happiness seems to have influence on planetary combat as well. Not sure about ship combat though.
Reply #2 Top
High happiness is kind of a waste if all your planets have maxxed out their population and you won't be adding more farms, BTW.
Reply #3 Top
https://www.galciv.wikia.com/wiki/Approval
Reply #4 Top
Can someone please explain to me the actual impacts of citizen morale/happiness?
End of quote


The major thing it does is affect your population growth. 100% morale will double your reproductive rate, 75% morale will give a 25% increase, anything down to 40% will have no effect (normal rate), and if your morale drops below 20%, you will lose population.

If and when you research the higher forms of government, low morale can cause you to lose the vote in your senate, in which case you will lose any bonuses that your chosen form of government gives.

When invading a planet with low morale, you can use 'information warfare' to get a number of citizens to join your cause and fight with you. The lower the morale, the greater the number of turncoats. The AI can do this to you as well.
Reply #5 Top
High moral can equal higher taxes. I have had a few civilizations with near 75% tax rate and nearly 90% approval. Also low moral can open your planets to fundamentalist? take overs (I think).