Painfully Inappropriate Random Events

First off let me say that I've been a long time Gal Civ player and have really enjoyed every version of the game and appreciated the effort and the obvious care and attention given to it by the programmers and developers.  I cut my teeth on games like these with Master of Orion 2 and consider this game a sort of spiritual successor and one that I've come to enjoy and spent too many hours just sitting in front of the screen feeling that "one more turn" itch.

So with that in mind let me just say that I was really enjoying my first game as the Altarans (I'm usually a Terran/Drengin player) and was well on my way to an influence victory.  Had just fought a long tedious serious of wars that cemented my power forever by bringing the Drengin to heel and swallowing up the Torins who were trying to be my friend while sneaking in an Asension victory.  During the war the Dread Lords were acting as spoilers and thorns in the side attacking convoys of troop transports, behind the line raids on Mining facilities and starbases so when the Altarans finally won the wars, attention was turned to wiping the filthy Dread Lords from existence.

A long brutal siege that saw many of my battlewagons broken or crippled but finally the Dread lord world was mine.  The galactic map was awash in brilliant Altaran Blue.  Now I could hunker down, research some more social oriented technologies and enjoy the end game.

Then comes a random event.  I usually enjoy these.  Some are interesting, some don't effect me and some do but can be handled.  But when the Jagged Knife Event occurred I was horrified to see 29 of my 80 colonies gone in one second, fleets kicked out, and influence plunged right down the middle of my empire basically cutting it in two.

I spent endless turns retaking my worlds.  My population plummetted as I loaded what seemed like endless hordes onto my troop transports.  Not only did these Jagged Knife scum have the awesome power of bypassing my miltary and taking worlds that were above 80% in contentment they also magically took on all my attributes so whereas before my troops were top notch they were now facing an enemy holding on to my worlds with the same soldiering ability and advantages.

It turned into a meat grinder that only made the endgame drag on and on and on.  In other words that giant sucking sound I heard was all the fun of a nice long enjoyable game going down the drain.  Maybe it's silly to suggest or ask but is there a way for these random events to be suppressed or become keyed to the context of the game.  If it is obvious endgame time (only one opponent left and influence ticking at 70%) WHY then generate a random event that now added literally hours of game play I didn't want.  After all not only was I retaking worlds that were mine almost since the first few turns but also had to rebuild them from scratch since they sold off or destroyed most of my infrastructure.  How was I supposed to remember this was an economy specilalized world, etc?  it turned the game into something it usually isn't for me.  Tedium.

Also special events should make some kind of sense.  To magically create a mini-empire from 1/3 of my worlds, give them my attributes and annhilate infrastructure that has been in place forever is not fun, its not challenging, its merely annoying.  If you had an event where a mini-empire is carved from every uncolonized world no matter its condition (i.e. toxic, radiation, etc.) that would make more sense that a magical reshuffling that makes absolutely no sense in-game.  There is no reason why this association would ascend to take 29 worlds, many of them in my empire since its founding, kick out military units, overcome armies and steal decades of technology in one turn.

Sorry guys this is one random event that really just did not do it for me.  I can't shut off the random events because I enjoy most of them but this one is one of those events that made me want to stop playing an otherwise aswesome session.  More care needs to be looked at when crafting the whens and hows these events occur.

Sorry for the length on my first post.
9,164 views 10 replies
Reply #1 Top
You take the good with the bad when you select random events as an option. Your someone who doesn't like this event, I'm someone who finds this type of event a fun challenge.

Different people like different things.
Reply #2 Top
The JK are a minor civ - you don't HAVE to kill them off to win.

Other than that, I suggest illegal time travel in that situation. (That is, reload an autosave.) It's unlikely to happen twice.
Reply #3 Top
As Willy said, the most important thing about the JK is that you don't have to take their planets to win a military victory. They're a minor civ. If they strike in the early middle game, it can actually be a blessing because you can take their planets easily and gets tons of other races' planets that way, then make peace for all of the JK's techs and some more planets. But, if you're just not willing to play after getting this event, simply reload from one of your earlier saves or autosaves. You do have autosave turned on, don't you?
Reply #4 Top
I've heard JK is a normal event, not a mega, is that true?
Reply #5 Top
As Willy said, the most important thing about the JK is that you don't have to take their planets to win a military victory. They're a minor civ. If they strike in the early middle game, it can actually be a blessing because you can take their planets easily and gets tons of other races' planets that way, then make peace for all of the JK's techs and some more planets. But, if you're just not willing to play after getting this event, simply reload from one of your earlier saves or autosaves. You do have autosave turned on, don't you?
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I was unaware that reloading would wipe out an event like that, I thought the events were sort of scheduled to happen once the event seed is generated like in Civilization. If I had known I would have definitely reloaded. Thanks for the advice.

Just to be fair, if this had happened early to mid game I would have been fine with it. It's along the lines of a Forced War event that usually don't bother me (I usually end up forced to war with someone I was planning on attacking anyway) but when you're looking at an assured victory in a few turns and you just want to be busy being a builder and see how far you can take your civilization before then to have that all turned on its head was a bit jarring and annoying.

It's not like JK took a few worlds here and there, they took a 1/3 of my empire and just trashed all the infrastructure after I spent an entire weekend building it up so the frustration level for me was high. I didn't want the endgame to turn into a grind especially after having spent the majority of the game on war footing. I was in winding down to victory mode and this event changed all that making an already long game much much longer for me.

I've heard of a similar event regarding "Peacekeepers" that can change the entire balance of the game in one fell swoop.
Reply #6 Top
Most of the mega events can change the balance. As frustrating as they can be, that is the nature of it. Makes it challenging (IMHO). And fun.

Jagged Knife is one of the tougher ones, but then you can't build an empire without scrambling some eggs. And there are a number of ways out, as described before. Personally I like the one where all of the empires gang up and go to war against you. That's fun.
Reply #7 Top
The mega events you get seem to depend on your style of play and try to force you to change your strategy. If you are pursuing a non-military victory, be prepared to have the JK or spies shake things up. Those pursuing military victory seem more likely to encounter pirates or peacekeepers. If the conditions are right for Jagged Knife there is a chance you will see them again even after a reload. I had a DA game I was enjoying thoroughly some months ago and chose to reload rather than deal with JK but they kept coming back - not the same turn and not the same planets - that part is random, but if the conditions are right, there is a chance you will see them on any turn.

This is a game that we play for enjoyment. If the mega events add to your enjoyment by making you to work harder for the win - great - that's why they were added to the game. If they don't add to your enjoyment, turn them off.
Reply #8 Top
I really think the Jagged Knife shouldn't trash infrastructure, though. I get some damaged in the invasion, but all of it sold off so you are starting with fresh colonies? That's just lame.

Then again, I dislike the mega events on a primal level, so I always turn them off. No thanks, not interested in having an easy game I'm about to win turn into an easy game I'll win in 10 more tedious hours of play as every advantage I've worked to obtain is given for free to my new enemies. Yeah, I'd illegal time travel that one even if I *DID* like mega events.
Reply #9 Top
I never had problems with them wrecking buildings before - are you playing Twilight of the Arnor? If so, the game removes any building on the planet they can't build. Since a minor civ wouldn't share your tech tree, they wouldn't be able to build many of the same structures you can.

This would be true no matter who took your planets - the buildings would be gone.
Reply #10 Top
I never had problems with them wrecking buildings before - are you playing Twilight of the Arnor? If so, the game removes any building on the planet they can't build. Since a minor civ wouldn't share your tech tree, they wouldn't be able to build many of the same structures you can.This would be true no matter who took your planets - the buildings would be gone.
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According to the OP, he was playing Altarians - they get standard factories and labs, don't they? Or am I remembering a hallucination based on my DA days? In any case, since the Jagged Knife gets all the tech of everybody they take a planet from, they should get the prerequisite tech for most buildings anyway. I guess not any buildings that require tech that cannot be traded or stolen.

Or do the JK only get techs dependent on the standard "steal 1 tech from every planet you get" rule?