Sliders Are Messed Up

I'm sure somebody has mentioned this before, but a quick search for 'slider' doesn't bring up anything.

I recently got the economic boom, and decided to adjust my focus to as much research as I could afford.  Turns out, I could put 90% there and was forced to keep 10% in social production.  When the boom ended, I was way in the red and had to readjust.  I didn't need any ships, so I left military spending locked at 0%.  I started clicking to increase social spending, and noticed that the research slider stayed all the way over to the right.  Not only that, but it took two clicks to make each 1% adjustment.  I got my social spending high enough to return me to a profitable economy (maybe about 30%), and the research slider was still all the way over to the right.  Out of curiosity, I clicked once on the decrease side of the research slider, and it jumped a bit to the left, but actually brought me back into the red.  It was as if it had reset the social spending to about 25%, even though the percentage displayed did not change.  Even now, with military at 10%, and social at 33%, the slider is still well to the right of where it should be.

5,254 views 4 replies
Reply #1 Top
The actually placement of the slider in relation to another is flexible. For instance, you can have 50% social and 50% research, and those 2 sliders both be all the way to the right, or they could both be in the center of the line, yet still be 50%.

When you click on the arrows to move them left and right sometimes you get big jumps like that, especially if one area is at 100% previously. Most times I try to "grab" the vertical slide bar and move it until it is set where I want it.
Reply #2 Top
It might be nice to see that adjusted, in a future patch, or maybe just in the next strategy game Stardock releases. It would make good sense to just have the three sliders adjust each other, so increasing one decreases another, and having a slider halfway across the bar means that aspect is at 50%, period. The current way works, but it's not terribly intuitive.

I guess I have too accustomed to various old MicroProse strategy games that worked that way to adjust easily now.
Reply #3 Top
I guess I have too accustomed to various old MicroProse strategy games that worked that way to adjust easily now.
End of quote


Aye, in MOO you had this and you could lock a bar into a number and it wouldn't get auto-adjusted.

However, I don't think you also had the overall spending % slider looming overhead. So even if you had mil and soc at 0% and research then at 100%, if your spending slider was at 90%, you'd still only be getting 90% of max capability from your labs.
Reply #4 Top
Using the lock button helps a lot with adjusting the sliders to be just the way you want them.