Is there a 2.0 GalCiv2 feature request thread yet? (if not, I'd thought I start one for any final minor features).
Edit: I'll add suggestions to the top while this thread is open.
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#1. Auto Sector Patrol (like GC1). Basically similar to auto-attack, but a separate ship option to patrol one sector. Would be better if could patrol multiple sectors. Possibly this could work like the rally points---define a patrol area of multiple sectors, and then individually assign ships to it just like rally points. I'm finding this is crucial to scenario #2 of the ToA campaign to keep that Arnor cruiser in areas where it's most needed on auto-attack.
#2 Generic build queue list. Basically one for the planet spaces and one for the ship list. Planet tries to fulfill the queue order exactly, but of course stops short if it doesn't have high enough planet quality. Ideally this could again work like the rally point system----generate multiple queues, and then assign planets individually to it. I found this to be necessary on a Huge game where all the dead planets get upgraded to PQ 15. On huge, that was instantlly ~60 nice planets in my backyard, about a 500% change for my empire. Had to quit at that point.
#3 Focus menu in the ship builder seems a little buggy and isn't documented in the ToA manual or tutorials. More clarification on how it works would be great. A side thought, how about make it more generic, like alloting space 'cost points' as percentages. E.g. 10% for sensors, 10% for weapons (as well as the % breakdown by weapon type etc..), 30% for engines, as well as set a queue of 'priority' components (e.g. ship MUST have 1 survey module, and 1 ultimate warp bubble, after which divide up the remaining space).
#4 Mass upgrade of ships from the Shipyard screen.
#5 Easier editing / tutorial for custom race leaderheads and logos. (I just got ToA, so I'm not sure if this isn't already in the tools).
#6 Seems to be a bug in purchasing major social production items (e.g. galatic wonders) with debt being forgiven. For instance, if I have just 1bc, I can purchase a 6000bc wonder, but then the enormous debt is forgiven to about -3000 bc. I couldn't detect any reason not to do this since it's like an incredible discount. Not sure if this is an infrequent bug or a feature, but it seems like an exploit.
#7 Fleet templates for the 'fleet'-type rally points. Basically assign one or more fleet templates to the fleet rally points, so the fleets that you want to make are made without micromanagement.
#8 meta-fleets called "Ship Control Groups". Basically a way to keep a pack of ships/fleets together on the governor's screen to assign them a particular rally point to travel towards. Bonus points for the option to guarantee that they sync their movements together so they travel as a single stack through space (so warships of the group can protect non-combatants, etc..).
#9 A short list of waypoints for a rally point. Which would make it more of a "rally path". Also option to set a default command along the path. E.g. set an auto-attack, or attack defenders on planet 33,44 and invade after following the 'rally path'.
#10 A mid-level setting for the mega-events. Subjective, but give each mega-event TWO levels. The normal current setting that tends to shake up a game a lot, and a tepid setting that just shakes the game up a little. E.g. 6 uber pirates vs. 30 of them. Jagged alliance takes no more than one planet form each civ, and no planets with galatic wonders on them. Etc... On the flip side, the Dreadlords event is pretty weak. I'd crank up the normal setting for that some. YMMV