USAF_Ronin USAF_Ronin

Federation and Empire

Federation and Empire

This had begun as a collection of starships based upon the Star Fleet Universe and other sources and has now evolved into the development of a full complete mod.

What you can expect to see:
9 custom major races to choose:
United Federation of Planets; Klingon Empire; Romulan Star Empire; Kzinti Hegemony; Lyran Star Empire; Hydran Kingdom; Gorn Confederation; Tholian Holdfast; and the Interstellar Concordium.

8 Custom minor races.

Custom technology trees and weapons set up for each race.
Custom player useable shipstyles for every race.

2 Custom Immense Maps: "Federation and Empire" and "The General War"

Custom Campaign: "ISC Invasion"

Starship sets are being developed now and available for use here:

http://library.galciv2.com/index.aspx?a=2985422

I gladly accept ideas for this mod and collect ships that you make to add to the ship sets. Feel free to share your ideas. I'd love to see your screenshots as well.

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Reply #826 Top

Quoting AF_Ronin, reply 24
What do you got that the Deians could use?
End of AF_Ronin's quote

who are what is a Deian?

Reply #827 Top

Humanoids that look like perfect godlike/goddess humans except for their pale blueish skin.  Not full memebers of the Federation, they focus on Research and Engineering and are very open to other species as they feel that all sentient life is related.  So they are peaceful for the most part.

Reply #828 Top

Humanoids that look like perfect godlike/goddess humans except for their pale blueish skin. Not full memebers of the Federation, they focus on Research and Engineering and are very open to other species as they feel that all sentient life is related. So they are peaceful for the most part.
End of quote

that description sounds familure but i don't think its the Deian

Reply #829 Top

You may be thinking of Alpha-Centarians but trust me I'm looking at the Deians in my Prime Directive RPG book right now.

Reply #830 Top

yea I like the idea of putting the Federation logo in with the Comstar (BT) logo.

 

Reply #831 Top

No more ship packs are being uploaded until the mod is done but that doesn't mean I can't tease you.  Here is an Orion Pirate Ship:

Reply #832 Top

Tech tree example for weapons:  Federation

(#) = How many weapons in that section.

Space Weaponry (1)

- Beam Weapon Theory - Laser (5) - Phasor-3 (3) - Phasor-2 (3) - Phasor-1 (7) - Phasor-4 (1)

- Drone Weapon Theory (1) - Thermonuclear (5) - Merculite (3) - Thermolyte (4) - Cobalt (3) - Tri-Cobalt (1)

- Torpedo Weapon Theory (1) - Fusion (4) - Spatial (3) - Photonic (2) - Photon (3) - Quantum (1)

There won't be too many weapons in the mod that do Mass Driver type damage but some will such as Tholian Web (working on the animation now, so much fun) so why 2 missile weapons?  Well because they do so there.

Starfleet in Federation and Empire used the very familar photon torpedoes and nuclear armed drones so this reflects that.  They both do missile damage the difference is drones do more damage then torpedoes but drones are more expensive and take up more space.  According to game rules the warheads for torpedoes are charged by the warp drive while drones are missiles in racks so it makes sense.

All races in Fed and Empire used phasors so they will all have the same beam weapon branch.  Klingons won't get torpedos but will get disruptors that will actually branch off from the beam weapon branch.

This is just an example.  Still puting it together.  The weapons are balanced with the traditional Galciv 2 races techs.

 

 

Reply #833 Top

LOL darn unstable warp field!!!!  Oh well..still cant wait for this to get done.  Once this gets done AF, do you mind if I use your mod in a graphic novel type story?  Ive done them before and have that creative itch, but wanted to be sure you wouldnt mind.

Reply #834 Top

All races in Fed and Empire used phasors so they will all have the same beam weapon branch. Klingons won't get torpedos but will get disruptors that will actually branch off from the beam weapon branch.
End of quote

wait don't most of all the races use torpedos? but some use plasme Torpedos? right

and also about shileds are they going to pertect agenst missles and laser or not?

Reply #835 Top

I am sure that Ronin is planning on keeping most of the weapon tech.  Just moding it a bit to keep the flavor of the old SFB game and the flavor/mechanics of GC2.  All the races had phasers. Be it type 1, 2, 3, or Gattling.  Same with torpedos.  They would be Photon, Disruptor, Plasma, Fusion, or Hellbore.  There were several types of Drones as well.  They ranged from the big ship killing, anti fighter, anti drone and so forth.  That is more or less the weapons found in SFB.  There are some unusal things like the ESG fields for the Lyrans and the Cloaking devices for the Romulans, the Web for the Tholians.  That may or may not be workable in the game. 

I am sure that the trick is to decide how and what weapon systems and defense systems will work for what.  All races used shields in SFB for defense.  Some races having better or weaker systems.  The anti-missile systems will probably represent the ESG, Anti-drone, Gattling phasers, and what ever other specialized defense systems the races had.  Armor is armor.  Some races used it and others did not.  The Texas old light Cruiser class comes to mind for that.  Built long before shields.  It had some armor points in its comstruction.  The old Romulan Warbirds would be another.  I guess it will come down to what would be workable there.

I am thinking and Ronin can correct me if I am wrong.  But I believe he will be using most of the weapons and defense systems.  But many may be renamed for that specific race and the race tec trees will be made weapon and defense specific.  Take Hydrans for example.  It would be Phasers, Fussion/Hellbore topedeos, and fighters.  Only drone use was found on the fighters.  Very rarely were drones found on the ships.  The Defense systems were Shields, fighters, and gattling phasers.

Reply #836 Top

Ronin....I know you and I have talked about this before.  About the use of Fighter Carriers in the game.  I know you want to leave them out and see if they would be included in GC3.  But I have read several "official" statements.  That the designers will not do that class of ship.  That it seems to complicate the program too much.

I have played with Carriers in my game to a limited degree and with a good simulation of the operations.  All I do is build the ship.  Then with the use of the logistics mechanics and Fleet Warp Bubbles.  Attach the needed Fighters to that ship.  I have even attached the Escort ships to the Carrier.  It does seem to simulate the action  rather well.  And the Carrier has become the target for the enemy in fleet actions.

Would that be a workable simulation for you?

Reply #837 Top

do you mind if I use your mod in a graphic novel type story?  Ive done them before and have that creative itch, but wanted to be sure you wouldnt mind.
End of quote

Sure thing.

wait don't most of all the races use torpedos? but some use plasme Torpedos? rightand also about shileds are they going to pertect agenst missles and laser or not?
End of quote

Well Klingons in the game never used torpedos.  Their heavy weapons were disruptors and drone.  The only race other than the Federation to use Photon Torpedoes were Orions Pirates and Tholians.  Orions have the unique advantage of having just about every weapon system.  What they couldn't buy they stole.  Oh and though the Orions are only a minor race there tech tree is available to use for custom races.  The Empires that had plasma torpedoes were:  Gorn, ISC, and Romulans.

All the races had phasers
End of quote

Yes

[Fusion, or Hellbore]  Fusion Cannons will be equal to disruptors.  Hellbores will be different.  A Hydran Hellbore cannon fires a high energy fusion bomb that wraps around its target and implodes.  It damages the weakest shield first.  Hmm, well how do I simulate that.  Since it is suppose to overwelm the shields I'm going to bypass the shields completely.  The only way to research Hellbore is to research Fusion Cannons first.  Hellbore though an energy weapon will end up doing Gun damage.  Imagine the tactical advantage this will cause.  You have been using beam weapons so your enemies have been puting shields on there ships.  All of sudden during the war you come out with a energy weapon that punches right through their shields.  Hellbore wil be VERY powerful.  Now I know most games will have you guys researching Shields and ECM types for phasors/disruptors and drones/topedoes.  So the only reason why the Hydrans won't suddenly take over the galaxy at this point is the size and cost of Hellbore Cannons.  Some ships won't be able to carry them due to size requirements.

Armor will still be able to be researched as it was used in Fed and Emp.

There are some unusal things like the ESG fields for the Lyrans and the Cloaking devices for the Romulans, the Web for the Tholians.
End of quote

ESG (Expanding Shield Generator) was simply and expansion of shield research that the Lyrans had perfected.  It will be an Atlas component that enhances their defense.(note: although its an atlas component it will work outside the Zone of Control)

Cloaking Device.  Original I was going to simulate this with Super Warrior giving them first strike capability I found I could pull of a similar trick by also using a Atlas Component.  This is good since I'd rather give them Super Spy then Super Warrior.  Also by creating a tech for it the Orions can use it too since they had cloaking devices as well.

Ah yes the Tholian Web.  I'm going to be quite proud of this since its my first attempt at animation.  There will be a Tholian Web.  I knew I couldn't forgive myself if I didn't include this.  There will be 2 types of Tholian Webs to research.  First is the Web Generator that throws up the web to block incoming beam fire.  The second is the Web Caster.  This projects the tholian web at a target in an attempt to surround and crush the target so it causes gun damage since it ignores shields and goes straight to crushing your hull.  Once again to keep the balance in a beam dominate galaxy Tholian Webs are expensive and use lots of space but will certainly have a tactical advantage.

The old defenses in Gal Civ2 will remain and are usuable since I want this to work against the other old races too in case you want to bring them into it.  There will be race specific techs that enhance defenses.

I can't tell you to mount what weapons on what hulls.  All I can do is give you the tech and hulls and you decide.  If you wnat a Constitution class Heavy Cruiser armed with only drones.  Fine go ahead, its your game. 

Ronin....I know you and I have talked about this before.  About the use of Fighter Carriers in the game.  I know you want to leave them out and see if they would be included in GC3.  But I have read several "official" statements.  That the designers will not do that class of ship.  That it seems to complicate the program too much.I have played with Carriers in my game to a limited degree and with a good simulation of the operations.  All I do is build the ship.  Then with the use of the logistics mechanics and Fleet Warp Bubbles.  Attach the needed Fighters to that ship.  I have even attached the Escort ships to the Carrier.  It does seem to simulate the action  rather well.  And the Carrier has become the target for the enemy in fleet actions.Would that be a workable simulation for you?
End of quote

I've already been doing this for sometime.  I even wrote about it:

https://forums.galciv2.com/133868//page/6/#reply

Reply# 149

Reply #838 Top

Quoting atlas7d, reply 5
yea I like the idea of putting the Federation logo in with the Comstar (BT) logo. 
End of atlas7d's quote

Reply #839 Top

Ronin....I know you and I have talked about this before.  About the use of Fighter Carriers in the game.  I know you want to leave them out and see if they would be included in GC3.  But I have read several "official" statements.  That the designers will not do that class of ship.  That it seems to complicate the program too much.I have played with Carriers in my game to a limited degree and with a good simulation of the operations.  All I do is build the ship.  Then with the use of the logistics mechanics and Fleet Warp Bubbles.  Attach the needed Fighters to that ship.  I have even attached the Escort ships to the Carrier.  It does seem to simulate the action  rather well.  And the Carrier has become the target for the enemy in fleet actions.Would that be a workable simulation for you?
End of quote

Why don't I make a tech that does the same thing.  Call it Carrier Support.  Give a better description so it mimics what we want it to.

Reply #840 Top

Oh I do like that logo.....looks really cool.  Curious what others think of it.

Reply #841 Top

Hummm, were you asking me to do a better description of the carrier/fighter operations and such.  For a tech item that will be put on a ship.  To simulate carrier operations?

Reply #842 Top

Call it "Carrier Support Bays".  Basically it will do the same thing as Warp Field bubbles but not only could it apply to fighters but smaller craft can receive support thus making sense when you don't use it for carriers.  Ships passing shuttles between each other share resources and logistics makes sense that they could travel faster.

Reply #843 Top

looks good but evil at the same time

Reply #844 Top

Does seem kinda dark for a peaceful race.

Reply #845 Top

Yea I like that idea a lot.  Gives a chance then to build Fast Patrol Ship Tenders and such.  Very logical when you think of it.

 

Reply #846 Top

Why not this one already on the Library that Odaleo posted.

or the one from homeworld:

Reply #847 Top

How about this one then?

 

Figure that the Federation logo can go over the long point

Reply #848 Top

pain in the butt to decide.

Reply #849 Top

Both ones you have put in are good.  Kinda of favor the yellow one. 

Reply #850 Top

Quoting AF_Ronin, reply 19
Does seem kinda dark for a peaceful race.
End of AF_Ronin's quote

Here is a more peacful version,