Korx are lame

Almost every game so far that ive played in ToA the Korx have surrendered early or just got their butt kicked before i even met them. Now i just play without them.

Question: Does anyone else seem to have a Korx prob?

 

(btw i usually play Drath in a medium or large map at a level higher than normal if that helps)

12,377 views 22 replies
Reply #1 Top
I think they way trade is set up now kind of hinders the Korx, If they could use your trade abilities to the max using the DA trade income, they would be a force to be reckoned with.
Reply #2 Top
Try editing their race next time you play with them in the game. Give them a bump in trade. There are always points left over in all of the AI races that can be used. Give it a try and let us know how it come out!
Reply #3 Top
I know what you mean. In my present game (recently started, not much happening,, expansion phase just kicking in)the Korx just surrendered to the Thalan (like they ever need help getting more planets). The Torians are on one side of my glorious empire and the Korx were on the other side, for one to get to the other they would have to traverse through me. The Torians declared war on the Korx, around ten rounds later the Korx fold, the Torians were just too much for them. Not one ship from either side passed through me from either side. Apparently to beat the Korx all you have to do is say BOOOOO!!!! I have decided from now on I will declare war on them the minute I see them and hope they surrender before they acquire any planets to give away to races that already have more than they deserve.
Reply #4 Top
I see your Korx and raise you my Iconians...
Reply #5 Top
Man you should see the Korx in my games, make the Drengi, Korath, and Dread Lords look like cupcakes. Usually last race to fold in my games and like to be sneaky little sobs as well, kept pushing the drengi to attack me, all the while keeping our relations at warm. Now its kill on sight the minute they start acting hinkey.
Reply #6 Top
I see your Korx and raise you my Iconians...
End of quote


Indeed, they really need help in the late game.
Reply #7 Top
Iconians I have not observed too much of a problem with. I suppose that they are not frequently major players, but I did see them be strongest once, and they have had important roles occasionally. Certainly better than the Korx, anyway. The Korx I can't really figure out why they are so bad in games. Their abilities are decent, they have no major handicaps that I can think of, and yet they do absolutely terrible in almost every game. It's such a shame, they are an interesting race and trade as a strategy is fun. Has anyone see how the Korx do in late game? (they never get that far in my games).
Reply #8 Top
I agree with the Korx weakness. They get rolled in every game, by a different race each time. They seems like a worse version of Terrans, who everyone hates.
Reply #9 Top
I beg to differ, the Korx actually take advantage of availability of resources more then the other races. They literally, in all the games I've played with them, have their priorities well set.

These are the things I've observed about the Korx in contrast to the other races while playing on levels Masochistic to Suicidal.
-They research advanced weapons first, thus seeing 26 beam Korx fighters by August, year 0 is the norm.
-They build up their planets first.
-They have high popularity.
-Better economy, both in theory and practice.
-They colonize far more worlds then other races.

I classify them as a relatively strong opponent and rarely pick them as such so as to avoid having to pick the Thalans in the set opponent numbers of the MVL rounds.
Reply #10 Top
Has anyone see how the Korx do in late game?
End of quote


My Korx actually get pretty far in my games, they're usally not the strongest, but they are descent. Mine usally get around by colonizing some but not worrying to much about it, and then trade and try to develop all the trade goods, and typically, the really big ships (battleships and beyond), they market them off to anyone with good relationships, techs or money, and that are a bit weaker than the most militraistic races. I've actually seen the Yor (who are often isolated to two far off stars) build up about 85% of their military from buying from the Korx.

My veiw of them is an average race with a set plan to thrive economically.
Reply #11 Top
I usually see the Korx get wiped out by mid-game, or be restricted to a very small area. I'm doing pretty well as the Korx myself, but I took the full trade bonus with Mercantile government. I think that's 'in character'. Maybe the next game, the AI will do better with those picks.
Reply #12 Top
I have played the Korx and done well with them. The trade techs are valuable. Can start building economic capital early without researching whole tree first. The various trade techs can be traded with all other races to acquire a variety of valuable techs-- I have generally been able to get a major jump on the other races in trading for techs. Diplomacy is important when playing Korx. I have often switched to neutral from evil race. Realy hurts if evil and United Planets votes to limit evil races to one trade route! If can build up enough wealth advantage, can buy all buildings and focus resources to producing ships and research.
Reply #13 Top

I don't have TA yet, but in first two games DL and DA, a lot of the time I declared war on the Korx and they surrendered between one week and five weeks :rofl: . My friend was playing DA, he declared war on the Korx, who were on the other side of the galaxy, and in one click, they surrendered. So, I do agree with you, the Korx suck!

Reply #14 Top

The Korx AI in my games have never been heavy hitters.  The Drengin and the Korath tend to dominate, and the Iconians keep stealing Galactic Achievements from me (I have recently learned to espionage them out of that, though).   What I find ironic is that the Korx AI never beat me to Restaurant of Eternity or Galactic Bazaar, even though they start with the freaking techs.

As a player, though, the Korx tech tree is pretty good (although Super Trader sucks).  It's not about the trade, it's about the starbases, and the -25% rush buy.  They max out mining starbases up at 45% without tech trade.   Their military starbases just plain rock.  But you have to adjust your game quite a bit to take full advantage of them.   IMHO that's fine, though--that's one of the things that makes Galciv replayable.  Let me put it this way:  I don't research weapons with the Korx anymore.   Starbase Victory, Starbase Supremacy, and a little tech stealing do me just fine.  It's a blast.   (P.S. the Galactopedia is wrong on several things here)

Other races can match the Korx's 45% mining very easily, though, if you have tech trading turned on.  The Iconians, the Drengin, the Korath...they get weird techs to mine starbases with, which are just below par with the Terrans.  BUT--they can tech trade for Xeno Factory, et. al. for more.  So they can match the Korx's 45% very easily.  There is no "Korx mining advantage" in my book, unless you turn off tech trading.

Reply #15 Top

True enough the Korx are next to useless. I've played quiet a few games with them and all times they have been one of the first 3 to die. so after a while I went into the XML document and Permanently changed their states. At the moment they are a notch behind most races, much like the Iconians (their there in their own corner of the universe and never seem to want to die). The most embarrassing part was the the Korx once defeated the Dread Lords before I did. I was most upset about that.

Reply #16 Top

I think that the AI has trouble using the Korx advantages intelligently, since the play style they do well with is so different from a more average race.  I've found them to be quite effective diplomats if customized to that end.  2% privateering is more effective (at least on Suicidal) than I had thought it could be.  But to play the Korx effectively requires a certain flexibility and opportunsim that is probably a lot more difficult to program into an AI than the more direct approach favored by the Korath, Drengin and Yor (who tend to be strongest in my games, along with the Torians).  They make great conquest targets however :).

Reply #17 Top

I don't have TA yet, but in first two games DL and DA, a lot of the time I declared war on the Korx and they surrendered between one week and five weeks . My friend was playing DA, he declared war on the Korx, who were on the other side of the galaxy, and in one click, they surrendered. So, I do agree with you, the Korx suck!
End of quote

 

I've had this odd surrender behavior in TA as well.  The Korx, despite having a generally healthy empire, will just surrender if a war is declared on them.  At the same time, I've had a few games where they were a healthy threat.  I think the surrender behavior may be related to a failure to develop weapons systems early enough, but I've not analyzed anything.

Reply #18 Top

In the last two games I've played, the Korx surrendered to an attack by the Drath within about 10 weeks or so of war being declared.  It worked out for me, because I was the one to whom they surrendered.  However, as you know, when they do surrender, all their ships go pirate.  Both times there were at LEAST 50 pirate ships left behind.  Who surrenders with over 50 ships left??

Reply #19 Top

I too have had the Korx wimp out several times, but at least in my game it seems pretty random as to if they'll be strong or weak. I would split it at about 40/60 in my games (40 being the liklihood that they'll dominate; 60 being that they'll suck). From what I've observed in my games, when the Korx suck, they REALLY SUCK. However, when the Korx don't suck, they seem to be undefeatable.

I know this sounds crazy because by the looks of things, at least for the majority of you guys, the Korx always play terrible. But in one of my games, I had the difficulty on Tough (not an MV game), and the Korx just dominated me. It was on a 9 opponent Large map, and at the end of Year 1 the Korx had researched up to the 4th level of miniaturization (Ultimate???) and had over half of the Beam Weapons line researched, plus a good chunk out of Diplomacy, too.

BTW - this game was on TA version 2.02.

After January of the 2nd Year, the Korx had gone and invaded the Thalan Empire(!!!), AND, they won the war in under 2 months! The Thalan, as we probably all know, are one of the quickest races to expand, and, in my game, they were ranked towards the top in Militay and Industry. I thought this was crazy, but then when the Altarian Resistance got attacked by the Drengin in April, the little screen that pops up for all of the races that come to the Altarian's aid because of Super Organizer had the Korx declaring war on the Drengin due to similiar ethical standings with the Altarians, who are almost always Good.

In the end, the Korx won the game on account of Military Conquest (yeah, I lost). It took them only 4 Years and 3 Months to win. That's pushing it even for me. Long story short, I think the Korx either will be terrible, or they will hit the jackpot on how they distribute their bonuses at the start of the game. You guys are pretty much right, though - the Korx do tend to suck more then most other races.

Reply #20 Top

BTW - I think that the Korx aligned Good in my game because of the Mega Event that has a race completely switching its ethical standing. I distinctly remember that happening in my game - I don't remember exactly to who, but it had to have been the Korx.

Reply #21 Top

Korx are kicking butt in my present game. 2nd most colonies and most powerful military.  You want to see a race that's completely trash?  The Drengin never expand beyond Drengi and Kona in my games. Ever.  A sad turnabout from GalCivI days where they were always dominant.  Sure, they're military is great, but what can you do with 2 colonies when the other guy has 20?

Anyway, I find it a mixed bag with the Korx, but they tend to do fairly well under my galaxy conditions.

Reply #22 Top

Yeah. I hardly ever have a game where an evil race expands beyond their home system. Ironically, the only evil civ that ever seems to leave home is the Korx. Ahhh... the irony.