Would like to create a tech mod...
Hi, folks...
I'm currently about 75% of the way through the novel Next by Michael Crichton, which deals with genetic engineering and the like.
It got me thinking that it would be kind of neat to try and create a few mods that could be used in the game. I was thinking along the lines of something like this... (note the names are taken from the novel)
Transgenics - the isolation and combination of differing genetic traits from not only humans but animals and other alien life to create a better human race.
Leadership Gene (better leaders, able to make the hard decisions) +10 diplomacy
Maturity Gene (more likely to go to work and pay their taxes) +10 economics
Creativity Gene (looking outside the box) +10 research
Aggression Gene (tougher soldiers) + 10 soldiering
Comfort Gene (Chill out dude!) + 10 moral
Just to name a few.
Now, I would like to know where I would end up putting these mods for testing and debugging? Would I have to add them into the massive tech tree in order to do this? None of these would end up showing up as planetary enhancements, they would just be automatic.
Suggestions? Comments?