With the new immense galaxy why can we not play with all the races???

Any way to mod this? Thanks!
5,793 views 5 replies
Reply #1 Top
I know there is a mod for DL that lets you play with 10 or more races, so it might be possible with Twilight.

But that could also cause more out of memory errors as well (as well as slower game play), especially with an immense galaxy.
Reply #2 Top
I know. Even with Gigantic or Huge maps, if you put in enough stars, I want to be able to play against 20 races! The game should generate random races.
Reply #3 Top
Yep, I'd like to play against all the major races at once. That'd be pretty fun.
Reply #4 Top
I think it would be cool too. I think that certain screens will not work right though. I once had gotten a bug and had ten majors in a game. It was cool except that certain stats and things can't be displyed by the game for the "11th" player, causing things in the foreign relations screen to show "string not found" for some things and a couple of other weird things if I recall correctly.
Reply #5 Top
Well, i have given this sort of thing a thought lately since the 'Total Conversion(s)' upgrading of X-Worlds' 39 races is on my working schedule.

Going from custom races to a real RaceConfig.xml file (in fact, i plan to have MORE than just one central file) requires to edit the whole set of default races (00-TA to 11-KR *and* the bottom Minors) and replace all values with my stuff. And that's where it hits me; scribbled somethin' on a post-it and forgot about it for awhile.

So, yesterday evening (as i was done with some of the inserted techs in the XW-tree) i came back to the "idea".

Akilians are Number 13, right... what stops them from being one the missing three remaining major races if you (as either a custom or a major) plus the maximum of 9 opponents roaster is filled up -- Nothing but their gameplay status and general interface surroundings. No UP meetings, not even on Graphs! So what.

...and yet the xml definition lines remain basicly the same process for all except for the Portrait, Logo and race number and a few negligeable items.

So there -- **make** a Drengin out of a Snathi and a Korx with some Paulos and you've got yourself a context which mimics a full 12 races built off the usual Nine Majors with three Half-like-Majors.
Abilities changed with the originals, Ship styles, dialog tags, etc. The illusion could be almost perfect.

Mind you, i haven't tested this. It could be fun to try though.

Otherwise, a huge amount of re-coding work would need to be done by SD that not even a kinky unstable external patch would adress.