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I am enjoying the new economy, growth rates (population etc)

I am enjoying the new economy, growth rates (population etc)

What do others think?

I, overall, am finding this to be the best GalCiv (1 or 2 with expansions) yet.

I personally like the new economy and feel it is much more realistic in terms of managing an empire.  I was the number one empire in an immense universe with 9 opponents (plus minors) and with AI on tough.  The two empires closest to me were in the number 2 and 3 spot.  I went to war with one and while in the midst of a protracted struggle - the other declared war on me!  My economy, population etc. definitely FELT the affects of waging a massive 2 front interstellar war - I loved it!

My populations shrank as invasion fleet after invasion fleet conscripted the poor bastards; my military began consuming over 50% of my resources.... I finally sued for peace with one empire in order to regain some badly needed infrastructure.

I feel this expansion makes me feel as if I am truly running a civilization instead of playing a space opera game.  No more sending vast fleets to all enemies without any repercussions unless you are so far ahead you are the lone super-power. 

Also, the new tech trees make me feel I am truly battling "alien" races - with different capabilities and powers.

Just needed to rave for a moment :)

19,738 views 27 replies
Reply #26 Top
People keep telling me that Yor econ is weak, but I just don't see it in two games. I play with tech trading off, but I seem to always get xeno econ from conquest. I'm currently in the middle of a game where I'm refraining from building trade centers to see if it's really as big a deal as they say. So far I'm doing fine without it - conquest doesn't happen until colony rush is over anyway. People claim that no government techs is harmful, but each gov tech is +10 econ and every level in efficiency studies is at least that much and doesn't come with an overall morale requirement.

In my Iconian game, on the other hand, I suffered a rather severe econ crunch before I researched their entireecon tree and I'm still hovering on the edge of deficit. Iconians don't get any passive econ from techs, but do get spammable econ buildings and a 1-per planet econ cap. It doesn't help that they have pretty bad maintenance to production ratios.

However, Iconians' unique repair tech is godlike.

Also, has anyone looked at the bottom of your list of bonuses? There's an entry for "persistent trade routes" in my games that claims an obscenely high bonus.

EDIT: I thought for sure this post got lost in the system. Also there's an edit button now! Strange it doesn't show up on the double-post.
Reply #27 Top
People keep telling me that Yor econ is weak, but I just don't see it in two games. I play with tech trading off, but I seem to always get xeno econ from conquest. I'm currently in the middle of a game where I'm refraining from building trade centers to see if it's really as big a deal as they say. So far I'm doing fine without it - conquest doesn't happen until colony rush is over anyway. People claim that no government techs is harmful, but each gov tech is +10 econ and every level in efficiency studies is at least that much and doesn't come with an overall morale requirement.

In my Iconian game, on the other hand, I suffered a rather severe econ crunch before I researched their entireecon tree and I'm still hovering on the edge of deficit. Iconians don't get any passive econ from techs, but do get spammable econ buildings and a 1-per planet econ cap. It doesn't help that they have pretty bad maintenance to production ratios.

However, Iconians' unique repair tech is godlike.

There's an entry at the bottom of my abilities list (access it through the empire management screen) for "persistent trade routes" that claims an obscenely high bonus - high enough that looks like it'd cause overflow errors.