The current Metaverse scoring rewards patience and CPU/memory, more than it rewards skill. If you look at how far people go to raise their scores, there is no way that it could be considered fun. Some skill is required to get the very top scores, but realistically, it's more a test of patience than anything else.
Take a look at the thread talking about military starbase arrays in the game talk forum. Is that really how the game developers want people to play?
It also prevents casual players or people with less time from being competitive. Why should the game require you to spend hours, if not days, of mindless repetitive work in order to be competitive on the metaverse ladder?
I know the system has been around for a while, but with the recent release of ToA, this is the perfect time to change the way the game is scored. Getting rid of the old ladder would upset a lot of people, so create a ladder that is specific to ToA.
The economy is so restrictive in ToA compared to DL/DA that it's probably impossible to rival the top scores on the metaverse. If the way the game was scored was changed and a new ladder was created, I'll bet that would get a lot more people involved in the ladder and playing the new expansion.