Okay, all this "most pirates wouldn't buy the game anyway" and "piracy does/doesn't cost companies sales" talk is stupid. This stuff is impossible to measure. People here like to point at Stardock and say "this is proof that piracy doesn't hurt sales!" but for all you know, Stardock's games are popular despite not having copy-protection, not because of it. We simply can't say either way.The bottom line for me is if I'm selling games, I would definitely want to err on the side of caution and protect my product.
First, erring on the side of caution requires a one dimensional problem. If you err on the side of caution by driving slower in heavy traffic, you likely to cause a wreck when you piss off everyone behind you that needs to be somewhere in a timely fashion.
Second, I know because I don't live under a rock. I'll probably buy demigod, I have zero interest in it. I bought galciv2, it's too slow, I rarely play it. I knew before I bought it that I wasn't going to play it much at all. Sins I like, but don't. I'm a multi-player kind of person when it comes to rts games, I hate playing ai. I'm on satellite internet. Why did I pre-order a game I'd play solely online when I'm basically not going to play it online for the foreseeable future? I might hop on at some point after the balance is reasonable, it does run late at night, if with 1500 ping, odds are my forewarned companion will drop thirty seconds in like the last one did though. I'm not the only one either. I know quite a few habitual pirates with terabytes of games, movies and music who, on hearing about sins, went to the online store instead of the pirate bay. One in particular bought it simply because it was faster to download it off their server than it was off a torrent. Weird huh? Patience is a virtue, if pirates don't have any virtues...
Won't you want an internet connection to play Spore anyway? It's supposed to populate your game world with downloaded player-generated content.
Brilliant logic, if only they had any relation between each other. An intelligent person, when designing a protection scheme for spore, might have considered such an obvious, sensible tact. Alas, EA has no such marginally intelligent people making decisions. They could even use such a system to mass market a pseudo demo through the pirates. Skip copy protection entirely, and just require authentication to connect to the master server. The pirates would get to see the game, get addicted, and then have to buy it to get the full benefit that is a universe populated by the creations of the entire player base.
I'm going to be buying both games. I am looking forward to Mass Effect more than any other title, and Spore as well. I don't plan on losing my internet connection for more than 10 days at a time. If I do, whether or not I can play a game would be the least of my worries. And in any case, an internet connection is certainly easier to find than a lost CD/DVD, so I actually prefer it this way.Of course, if the copy protection software is overly invasive or hogs too many resources, that doesn't mean copy protection is wrong. It just means that, in this case, it is being executed poorly.
Copy protection isn't wrong, it's stupid. They have seen no magic increase in sales by increasing the protection. There have even been games that weren't immediately cracked. Rainbow Six:Lockdown holds the record if I remember right. What did Starforce do for Lockdown? Nada. Lockdown isn't one of the higher selling Rainbow Six games. Rogue Spear beat the pants off it. Rogue Spear was cracked on day one. The pc game industry goes and looks at the stats and thinks wow! 20 million people have downloaded this game and we only sold five! They aren't considering that half the people pirating it are probably just seeing if they're even vaguely interested in buying it. The rise of the internet and the so called doom of the pc gaming industry has been a steady, unfaltering expansion from one year to the next. The drop has never been shown.