PS:I was experimenting with 4 unique terraincolorschemes & planetdescriptions v1.9 is targeted about next but one weekend. I
was hoping, that I could include some planet textures in v1.9, though I
have no real clou how much time it takes to make some. Thanks Sir Nasty anyway, I know you'll make them nicely
If i read this well and it actually is what i think it should be... i may have some use for the basic 'process' itself if you don't mind sharing the technicalities with us.
Since by going from DA to TA surfaces, the new function took huge leaps in somehow different scheme definitions. And yet, the whole RAW overlay and its particular greys as they apply to the actual images are still a mystery to me.
The RGB ranges must mean desert or artic regions, jungle or oceans and what else. But we simply do not
have any direct reference for the exact tile(s) affectation as they are declared in the code & linked to the UI.
So, MrKorx... please do explain what you may discover. X-Worlds planets will necessarily have to be converted to TA standards (in fact, that work has already started - but i'm running blind on all cylinders!) and without the bottom line on the known facts, the whole task (there is 39
Homeworlds and a series of random to convert) would possibly be 500% more complex than it should. (Mind you, i DID ask for some help directly from SD coders in a number of threads and ways... without any luck or solid results).
Your work on this aspect of planet representations could do it for me instead.
Ya know, man... any of these planets (btw, are those made with Flaming Pear's LunarCell plugin? With, some special Nasty touch added?) really belong in a special SirNastyofTang Mod file of their own!
Gather up all of that nice work, pick your favorites, fine-tune, introduce diversity and multiple coloring themes and zip it all to upload in the library for anyone to get right here - keeping, of course, the Asa stuff away for MrKorx exclusively.