Few questions about TA before i buy it.

Hey all,

I have been playing DL and DA for a few years now. And i liked them alot, but there were a few things i didnt like.

I hated the micromanage needed to set up starbases, you know the drill, send out a constructor, construct base, send 20 more constructors to upgrade, etc. That got old really fast when i wanted a overlapping ring of starbases to protect my core worlds.

Another thing was the sensor range, i disliked the fact that there was a fog of war in my own territory, and planets had very little sensor range.

So what i am asking is this:

  • How are starbases handled now? Is it still micromanage intensive?
  • Can you build a special structure on you planets that allows a larger sensor range for your planets?

Thanks in advance for the reply's.

8,229 views 7 replies
Reply #1 Top
Starbases have not changed, and there is no special structure allowing a larger sensor range. If that is a concern, I would recommend researching to Sensors V and building the Eyes of the Universe, which adds +10 sensor range to ships, then putting a tiny hull ship on each world.

Please do consider the expansion however; even though those two things haven't changed, there is a whole lot of good stuff added. The new tech trees are especially fun.
Reply #2 Top
Definitely if you hate fog of war Sensors and Eyes of the Universe are a must. Even if you don't get up to Sensors V, you can plop as many sensors from Sensors I as you can onto a hull ship and keep them stationed wherever you want. I usually call them something simple, like Eyes of Whatever Race and make them look bug eyed so I can instantly pick them up whenever a fight comes along.
Reply #3 Top
Even if you don't get up to Sensors V, you can plop as many sensors from Sensors I as you can onto a hull ship and keep them stationed wherever you want. I usually call them something simple, like Eyes of Whatever Race.
End of quote


I called mine 'Drengi Watchers'.

Guess why!!!

Reply #4 Top
for the starbases it makes it a little easier if you set some rally points on them. then just have your planets crank out constructors and they'll go to your starbases automatically.
Reply #5 Top
Or build several constructors and fleet them. That will build a starbase and the available modules.

The fog of war, however, is a pretty basic thing in 4X games. Unless you either research Eyes of the Universe, you'll probably have to deal with it. Dedicated cargo hulls with sensors help, deep space probes, as I like to call them.
Reply #6 Top
I bought the beta yesterday, had a 30 minute playthrough, havent much touched the deeper changes yet, such as unique techs, and unique buildings, have looked at the tech tree, looks good to me.

Still a bit bummed about the starbase thing, would have been much better if they had made it less micro manage intensive, guess that is for galciv 3.

In my previous games i loaded them up with all the sensors i could (the starbases) for a nice line of sight, but even fully upgraded military wise they were vulnerable, guess ill have to station fleets on all of them.

Thanks for the probe tip though.
Reply #7 Top

No on both accounts, however...

Before we started Twilight, the foundation for a Starbase manager was put in (the UI was even active for a few betas), but we didn't have time to properly implement the rest so it was put on hiatus.

I beleive we'll be reimplementing it into a futrue beta (and probably back-porting it to DA, since we had promised it at one point).

Also, with sensor range, I think there are some Starbase modules that will help boost your visible borders...don't know if it'll be enough, but it should help.