Poor performance

(on Crysis-worthy computer)

I thought Sins was working quite well on my computer. I noticed hiccups from time to time, but that happens. Then I ran FRAPS to take some videos of the great battles to show my friends, and I notice... wow I'm only getting about 15-25 FPS most of the time.

Are there any things that can cause this sort of rather mediocre performance? Considering the game is intended for people with respectable but not cutting-edge computers, I would think I'd have 40+ FPS at the worst of times. My computer runs Crysis - all settings on High - at about 24 FPS average... better than I'm getting in Sins.

Computer specs:

Windows XP Pro SP2
Latest DX9 update
Official Nvidia drivers 174.12 - all relevant settings on "application control", and transparency AA turned off. Set for High Quality mode.

Intel Core 2 Duo 6600 (2.4 ghz @ 3 ghz)
BFG Nvidia 8800 GTS 320mb OC'd to roughly stock GTX performance
2.24 terabytes storage spread across 5 hard drives (the main "hard drive" is a RAID 01 array of 4 250 gb drives, so 8 total)
143 gb free on main drive
2 gigs RAM
600-ish watt name-brand PSU (I forget the specifics)
All hardware temperatures in safe zone at idle and full load
Approx 11500 3DMark06 score

Basically my PC is so far beyond the recommended specifications it's silly.  So where's the weak link that's reducing my performance?  I'm playing an 8 player, 60 planet game right now, is it just too complex at that size?
51,647 views 82 replies
Reply #1 Top
My computer runs Crysis - all settings on High - at about 24 FPS average... better than I'm getting in Sins.
End of quote

Same for me. And yeah, thats pretty ridiculous.

So where's the weak link that's reducing my performance?
End of quote

Lack of code optimization, I guess. What is worse is that Ironclad completly ignoring such threads, and we (customers) even dont know if this ever gonna be fixed. Game is potentially nice, but still its wasted money in my case.


Reply #2 Top
fraps is the answer..
No matter what game you fraps you always geta decrease in performance, well you did when i used to use it on Counter Strike.

You can easily shave 15-20FPS off what you would expect to get if you use fraps.
Reply #3 Top
the game is a CPU hog and for the most part only uses one core (yeah meshes load on the second core, but a lot of good it seems to do). Many of us are having the same issues when the game gets going and the battles get epic.
Reply #4 Top
bleh fourms going crazy for me today, didn't finish my thought.... With one core slammed there may just not be enough CPU to do a proper FRAPS
Reply #5 Top
FRAPS, the culprit? I really doubt it. I'm not talking about recording a video, I just mean displaying the framerate. FRAPS is extremely widely-used, I really doubt it's capable of reducing the framerate in any game by 15 fps - and even if it did, I would still be getting slow performance considering my computer.

I tried reducing all my detail settings to low, and it gained me about 10 fps. I guess I have to agree, the game is just an incredible CPU hog, akin to SupCom. It's a damn shame though, it really only shines when you've got that many players. This was, after all, late in a rather large game. I alone had a couple hundred ships, I'd estimate, and I was rated third on fleet strength.

I hope they can maybe split the AI players off onto seperate threads so that they can be evenly distributed across cores... considering we're a few months away from 6-12 core cpus, it would be very wise of them to begin investing time in making Sins multi-threaded.

Hmm... with my CPU running at 3ghz, I probably have faster single-core processing than almost anyone with their CPU at stock speeds. Considering I'm still getting poor performance like this, I guess the PR about "working on older computers" was not entirely accurate.
Reply #6 Top
FRAPS works fine on my machine and it's nearly identical to yours.
Reply #7 Top
fraps is the answer..
End of quote


I dont use fraps, more ideas ?

I guess the PR about "working on older computers" was not entirely accurate
End of quote

There is much shorter word for that.
Reply #8 Top
Sounds like your computer is bottlenecked. Somewhere there's a part not catching up to the others. Possible culprits could be your RAM frequency or motherboard, so more information about those would be nice.

I myself have:

Pentium 4 "Prescott" 630 @ 3.0ghz
2gb DDR2 RAM @ 667mhz
XFX nVidia GeForce 7600GS 256mb
160gb SATA2 harddrive
Onboard 7.1 Audio
MSI P4N SLI motherboard (800mhz FSB, SATA2, DDR2, PCI-E 16x SLI)
550W OEM PSU.
Samsung SyncMaster 226BW 22" monitor @ 1680x1050
This system is configured to run at pretty much 1:1 ratios between everything, it's incredibly well balanced, and that lets me run Sins with everything at highest settings with 4x AA at 1680x1050 stable at 30FPS.

It is a very common mistake by most system builders to not balance their systems adequatly, they just go for the parts they know are good, and throw in a motherboard and a few sticks of RAM that they think are good, creating numourous bottlenecks that slow down their performance so much it's not even funny.
Reply #9 Top
I'm not sure why you guys are having a problem. I'm running sins on an older box, AMD 3200 and an ATI 9800 Pro with a gig of ram. I can run on a mix of Med and High settings and get a fine framerate, but get hiccups when textures and whatnot load because of my low video ram, so I run everything on low and have never seen a problem.
Reply #10 Top
You could try a system cleanup, remove tsr's (msconfig) do a defrag, scandisk, run regscrub, all the usual stuff.

Is your ram actually running at specified speed, and the timming are at there optimal (Check overclock forums for your model, delivered ram is not always as specified on there site)

I am running a slightly better system but get no issues, i am running sins in window mode 1280*1024 everything on max, with irc, msn, ie and some other hogging programs (Steam, xfire) and not getting one issue on large scale battle son huge map max players.

Asus P5K Premium Wi-Fi (Intel P35 - 1333 FSB Conroe/Penryn)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)- Running at 3.4ghz per core
OCZ DDR2-1150 2x1024MB FlexXLC Edition Dual Channel Kit - Running at 5-5-5-15 (5-5-5-18 stock)
2 x 320Gb Samsung SpinPoint T166 HD321KJ 7200 16mb Cache SATA II Raid0
NVIDIA GeForce 8800 GTX
Sound Card: Creative 7.1 X-FI ExtremeGamer Fatal1ty
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)


I am running my nvidia card on the previous drivers to what you have 169.21 you could try un-installing your drivers and putting the older ones on if you havnt tried that.
Reply #11 Top
You could try a system cleanup, remove tsr's (msconfig) do a defrag, scandisk, run regscrub, all the usual stuff.
Is your ram actually running at specified speed, and the timming are at there optimal (Check overclock forums for your model, delivered ram is not always as specified on there site)
End of quote



Sounds like your computer is bottlenecked. Somewhere there's a part not catching up to the others.
End of quote


Guys, Crysis is running on high. For me and Caydr. All other games for me are running on MAX (CoD4/Bioshock/Assassins Creed) So lets forget about tsr, defrags and registry. And it looks problem is not in videocard - its in CPU. Something in the game brings down even modern CPUs
Reply #12 Top
Something in the game brings down even modern CPUs
End of quote


Amount of units and AI.

Oh, and malice is bugged at the moment. It brings every computer to a screeching halt when used on large fleets. But that isn't your problem, I guess.
Reply #13 Top
Amount of units and AI.

Oh, and malice is bugged at the moment. It brings every computer to a screeching halt when used on large fleets. But that isn't your problem, I guess.
End of quote


I guess it is. On small maps game runs fine for me (aside of still not fixed bug with slowdown during chat/game messages)
Reply #14 Top
Wow, sorry to hear about your problem. I am not experiencing this problem and I dont have as powerful a computer as you. I can run sins with everything on high(except bloom) and I run it in a window. I'm usually getting 30-40 fps(except when info pops up, then it drops to about 20)

Inspiron E1505
1.83GHZ Centrino duo processor
2GB Ram
Nvidia GeForce go 7300 with TurboCache
Windows Vista Home Premium
Reply #15 Top
I guess the PR about "working on older computers" was not entirely accurate.
End of quote


The PR about "working on older computers" relates to how users with AthlonXPs ,Celerons and Pentium 4s can still play the game with lowgraphic settings and reduced effects.
Reply #16 Top
The PR about "working on older computers" relates to how users with AthlonXPs ,Celerons and Pentium 4s can still play the game with lowgraphic settings and reduced effects.
End of quote


I dont have any noticable increase in FPS when I lower quality. As I said - thats CPU, not video issue.
Reply #17 Top
i dont have a fps problem unless we start talking about 20k+ ships.

Try pressing ctrl+shift+z and see what happens. That might help :)
Reply #18 Top
Try pressing ctrl+shift+z and see what happens. That might help
End of quote


It doesnt solve the whole thigs, but it definitely improves FSP. But its pretty hard to play without UI.

Reply #19 Top
There has been a lot of talk out there about that, but Ironclad seems to just ignore...

...and i think it's party because of those -not a nice word here, believe me- who always just come and begin to complain about "ooo guys, your system is in ruins, its badly built, it has bad drivers, ooo you should defrag (LOL!), etc."

Well lett me tell you, it's not our videocard, it's not our CPU, it's not our RAM, it's not our system!

The game has a SERIOUS bug within, wich is strongly related to the Interface. Altrough as i'm not a programmer, i don't know anything more specific, but no matter what kind of CPU u got (P2 or the newest Quad), the load will hit 100%. The game will slow down a lot, because of the buggy algorythm doesn't let you PC to make enough calculatios for everything else. Reducing the detail helps you only because lower detail requires less "everything else" calculations, but it doesn't solve the problem.

The major problem with this whole thing is, that our little bug is a very hideous one, as it doesn't appear on every PC. As far as i know, noone succeeded to discover what makes some PC-s have the bug, and some PC-s to don't. It's probably not hardvare realted, as very different kind of configs seem to have it.

I hope the devs will listen this time...
Reply #20 Top
It's true that using multiple cores would help a lot, but...

I think this is just a problem of huge games being too hard for nearly any computer. The issue is related to how large a game are you loading (and how far zoomed in?)? I've played this game smoothly on my old computer (an old AMD 2200+, the bare minimum at 1.8ghz), and I've bogged down my brand new computer (intel q6600 OC'ed to 3.0 ghz, 4gb 1066, nice HD, 8800GT 512mb,--5.9 windows indexes across the board) on larger games. Once you get up to over 1000 fleet points per player, it's just too much, even for newer systems. It just slows down a bit when all the ships are in motion.

The thing is that a large game with many times more ships in play simply requires many times more processing power to keep track of. Unfortunately, processors have not really come all that far in the last 5 years, and my new computer isn't necessarily 100x faster than my old.

I mean really, how much faster do you think my brand new 2.4ghz quad OC'ed to 3.0 is than my original 1.8ghz cpu? Realistically the difference is obviously larger than the .6ghz frequency speed increase, but it's not THAT much larger. And certainly the fact that it's a quad barely helps at all...

What I'm saying is that I think we should be complaining to Intel for not making any significant breakthroughs in CPU technology, not Ironclad. IMO, putting multiple cores in a single die instead of simply making the CPUs faster is a BS way to "advance" techonlogy.

Overall I think huge long games are boring anyway. I'd rather just play a quick short game. I wish this game was smaller!

Reply #21 Top
Well lett me tell you, it's not our videocard, it's not our CPU, it's not our RAM, it's not our system!

The game has a SERIOUS bug within, wich is strongly related to the Interface. Altrough as i'm not a programmer, i don't know anything more specific, but no matter what kind of CPU u got (P2 or the newest Quad), the load will hit 100%. The game will slow down a lot, because of the buggy algorythm doesn't let you PC to make enough calculatios for everything else. Reducing the detail helps you only because lower detail requires less "everything else" calculations, but it doesn't solve the problem.

The major problem with this whole thing is, that our little bug is a very hideous one, as it doesn't appear on every PC. As far as i know, noone succeeded to discover what makes some PC-s have the bug, and some PC-s to don't. It's probably not hardvare realted, as very different kind of configs seem to have it.

I hope the devs will listen this time...
End of quote


Okay, so, you're not a programmer, you don't actually know anything that can cause it, you don't actually know how and why it appears, you don't even know what exactly it is.. and yet, IC is supposed to magically wave their fingers and fix it?

Come on people, be serious for once. "These are my specs and it doesn't run well" gives absolutely no info to IC to do anything with. The Malice issue was narrowed down by people who cared more about getting stuff fixed than whining, and IC is looking into it.

Until you can provide any actual info that can help them narrow anything down, there's not much for them to listen to other than nonsensical complaining. ;)
Reply #22 Top
On single core cpu load up to 100%
With modern high speed two core cpu loads are at 25-75% per core.

Game much consumes video memory at different graphic settings.
So use for example rivatuner to monitor gpu memory during gameplay.

Much depends of map sizes and ai players could stuck in somehow.

Sometimes setting higher graphic quality with no AA and lower screen resolution runs at 30-40 fps against 10-20 in large games and up to 100 fps at amall and medium maps.

So all depends on settings and exact PC ware.
Reply #23 Top
I've read here and there that more than one core doesn't do anything for this game. So, you may as well have an old 2.4 ghz from the stone age. I have a 2.8, and while .4 may not seem like a lot, I haven't ever run into slow downs, except with the few advent abilities such as malice and the guardian's ability, and I've run all the way to the end game with 200 planets and 10 players with huge fleet size.

It could be lots of factors, but it's most likely the cpu "bottlenecking" the system because it doesn't have a very high frequency.
Reply #24 Top
...and here it is again...sigh...

The performace drop bug is NOT caused by the amount of units or anything like this. It's already there at the very beginning of a game, and even in the game menu. Believe me it's interface related, or ask anyone who got the bug, what happens to their FPS if they hover over a ship and it's infobox appears? FPS will drop to half. As well in the main menu, where there are more text and buttons, FPS is a lot worse.
And hell what detail should we give about our pc? I did give all the details about it, in another thread about this bug a lot earlyer. What can they do with it? I heard from many guys that they can play perfectly with 30-40 FPS with an old 9800Pro... Well i do have that card in my older PC and it's not able to go over 20FPS, no matter what settings i use at all. So the same hardware seems to do just great for one, and seems to fail for others (ohh my card is not a made by the nightbour-peasant thing, it's BBA). When i monitor the CPU usage, it's alrady 100% in the main menu, ehh... Ohh yeah, the CPU is a 2,4GHz P4 with 1GB dual channel 400MHz RAM's.
The PC has no problems at all, it runs all the other games just fine... 3DMark03 defaults ~7k points, company of heroes Low-Med settings, benchmark, over 25-30 average fps and so on. And anyways it's above the minimum requirements.
Maybe thousands of ships and hundreds of planets could cause a slowdown, but when you have a single planet, a shipyard and 2 construction vessels with 18-20FPS as soon as an infobox opens... well that's sad.
I've been trying it with old Catalyst's (maybe. 7.2 it was) and also tryed with the newest... It doesn't change anything.
I tryed to switch v-sync and all the graphical settings, but they don't help either.
I updated DirectX and even my chipset drivers (ohh it's an Abit IS7, afaik intel chipset is one of the best, especially for an intel CPU), i've updated everything, but nothing changed at all.

I ran out of ideas, and i'm not a PC-noob just am not a programmer. Believe me it's not my PC, it's a silly little hideous bug, wich is in my opinion strongly related to game interface.
Many people have it...
Reply #25 Top
There has been a lot of talk out there about that, but Ironclad seems to just ignore......and i think it's party because of those -not a nice word here, believe me- who always just come and begin to complain about "ooo guys, your system is in ruins, its badly built, it has bad drivers, ooo you should defrag (LOL!), etc."Well lett me tell you, it's not our videocard, it's not our CPU, it's not our RAM, it's not our system!The game has a SERIOUS bug within, wich is strongly related to the Interface. Altrough as i'm not a programmer, i don't know anything more specific, but no matter what kind of CPU u got (P2 or the newest Quad), the load will hit 100%. The game will slow down a lot, because of the buggy algorythm doesn't let you PC to make enough calculatios for everything else. Reducing the detail helps you only because lower detail requires less "everything else" calculations, but it doesn't solve the problem.The major problem with this whole thing is, that our little bug is a very hideous one, as it doesn't appear on every PC. As far as i know, noone succeeded to discover what makes some PC-s have the bug, and some PC-s to don't. It's probably not hardvare realted, as very different kind of configs seem to have it.I hope the devs will listen this time...
End of quote


Short Answer: YES IT IS YOUR SYSTEM.

I have had this game run on 4 different computers with great framerates, because I KNOW HOW TO WORK COMPUTERS

2 Computers:

1 with 1.6. another with 1.8ghz Dual Core Intels
Nvidia 8600GT
2GB DDR2800 Ram
SATA Hard Drives

Works Great

My Main PC:

2.4Ghz Intel Quad Core 2.4Ghz Q6600 @ 3.4Ghz
Nvidia8600GTS 512MB
2GB DDR2800 Ram
Raid Raptors

Works amazing

HP 2.4Ghz Core 2 Duo Laptop
WORKS GREAT


So, from my experience, i would say it's your issue, not ICO's, unless maybe you're running with a soundcard that's taking a lot of performance, or any other hardware with a faulty driver or compatibility issue.

Good Luck N00bs, when i had this problem with CS: Source, i didn't blame Valve, so maybe you could quit your whinning and do some good old-fashioned problem solving.