Pro's Help Me Out Plz

  I have 3 problems here.

1-I can't seem to be able to attach the Extras addons to any of my ship designs. I click them but the place button never activates.

2-I'm can't seem to grasp the concepts between my work forces. I notice sometimes when I'm researching I have income, then I go to social or military and all the sudden I'm losing a lot of money. I guess I'm having a hard time designating a balance between factories and research facilites and possibly banking. Any help in understanding the balanse would be cool.

3-I research Starbase abilities. I build my constructors to build say a military starbase, yet the base is still without any attributes. Are these attributes I've researched simply adding weapons and shield typs to the constructor I will be using to build the starbase? I haven't tried that theory yet, but according to the info I see from the research, it seems differant than say, a specific weapon type or shield type.

 

Appreciate any help you all can give, Thanks.

3,765 views 7 replies
Reply #1 Top
  I have 3 problems here.
1-I can't seem to be able to attach the Extras addons to any of my ship designs. I click them but the place button never activates.
2-I'm can't seem to grasp the concepts between my work forces. I notice sometimes when I'm researching I have income, then I go to social or military and all the sudden I'm losing a lot of money. I guess I'm having a hard time designating a balance between factories and research facilites and possibly banking. Any help in understanding the balanse would be cool.
3-I research Starbase abilities. I build my constructors to build say a military starbase, yet the base is still without any attributes. Are these attributes I've researched simply adding weapons and shield typs to the constructor I will be using to build the starbase? I haven't tried that theory yet, but according to the info I see from the research, it seems differant than say, a specific weapon type or shield type.
 
Appreciate any help you all can give, Thanks.
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#1 - I think placing extras is a little different to placing normal components. To place an extra, you click on the extra you want and then click a 'hardpoint' (the little red dots) on the ship picutre to place the extra on that point.

#2 - I don't fully understand either, but I'll give it a go since nobody else has replied. :)

As far as I know, factories and labs create points. If you're operating at 100% manufacturing capacity, each of these points will cost you 1bc from your treasury.

For example, you have a factory that creates 4 manufacturing points per turn and you are running at 100% manufacturing capacity with all your focus on social production. Each turn, 4 bc will be deducted from your treasury and it will translate into those 4 MPs which you use as social production.

I think in the latest versions of the game, any spare social production is assigned to military and if no ships are being built, the MPs go back into the treasury.

So if you have 4 social production but aren't building any social projects or ships, you will keep your 4 bc.

That's as much as I understand the issue. What people do usually to balance their economy is devote entire large planets to harvesting money. The planet will have a large population, a high approval rate and plenty of economy boosting buildings.

#3 - Try running a constructor into an exsisting starbase. That will take you to the upgrade screen where you can apply your modules.
Reply #2 Top
@#2: Correct premise overall. Things to know: If you are not building any ship or structure, you will net get charged for the production from your factories. However, if you are building something and you produce 100 points but it only costs 10pts, the other 90 points are wasted.

Unused social production will shift to military production as long as military production receives at least 1% on the sliders.

Generally, labs are more expensive due to the added cost of higher maintenance but most people have more factories which results in a higher net cost.
Reply #3 Top
#1 - I think placing extras is a little different to placing normal components. To place an extra, you click on the extra you want and then click a 'hardpoint' (the little red dots) on the ship picutre to place the extra on that point.
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The place button is there for the 'functional' pieces so you can toss them on without worrying about where, if you don't care about aesthetics. Since the jewelry bits are there *purely* for aesthetics though, they can't be autoplaced.
Reply #4 Top
Hi!
Appreciate any help you all can give
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For a new player you seem to be I'd suggest you to check GalCiv-2 wiki, maybe starting with Gameplay.

BR, Iztok
Reply #5 Top
However, if you are building something and you produce 100 points but it only costs 10pts, the other 90 points are wasted.
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Out of curiosity, how does one circumvent this problem? Should one build a portion of one's worlds solely for the construction of smaller ships (fewer factories), and others for bigger ships (many factories)? Or, once one reaches high production capability on all worlds, should one simply not build cheaper ships? Or even, should one drop all Military production for a time to produce a spate of smaller ships before jumping up again for the big ones?

And then I'm not even getting to problems with Research and Social production...

The amount of bc potentially saved would be considerable.

J.
Reply #7 Top
I only pay attention to "overspending" on military ships in the early game, the difference of a single turn can decide whether you get that awesome planet or the competition does.

Lateron it simply costs waaaay too much friggin' time to micromanage that (especially when you have more than 5 planets). Just not worth the hassle.
That said, I often do end up with planets that have too small an output MP wise to build the bigger ships. (Usually taken by force from enemies) I assign them to make cheap constructors because I always seem to be needing those and I don't like using planets that can build capital ships in a reasonable amount of time, but I don't specifically design planets just to make "small ships".