what are the basics of the colony rush?
Main question is what type of ship do you build. Do you go for fastest, cheapest or highest capasity.
I know the buying vs. building of colony ships is largely dependent on map size and layout, thus length of the rush. Seems for a shorter rush it is better to buy and for the long rush it is better to pace your self. On the big maps I usally see the AI have an initial lead over me that becomes a lag when there econimes crash and I can still produce colonly ships at a decent rate.
What I am looking for is your general colonly rush stratigy, since it seems most games are won or loss in the rush. I want to see what everyone else does to see how to improve my rush strat.
Please include your slider settings, how you set your tax rate, how you chose what plaents to initaly colinize(quality or quantity initialy), how you chose what to build on these plants initals if anything(ie leaving them empty tell there pop grows), how you handle planent focus. Also what tecks you get first, what ships you build, weither you build colonly ships on your new colonies or not. What are your general goals for the colonly rush excluding the obvious get more planents. Please also include map settings you use this strat for.
Please let me know how you deal with the critical colonly rush period.