SD's own DirectX format.
Which or what can REALLY handle those -- directly?
from
GalCiv2 Forums
As i am getting "almost" ready to begin developping the X-Worlds
(Sorry, LordZarth.. had to!!) ships and fleets i still have an issue with the
.X file formatting and programs which could actually handle them
properly.
Mind you, i looked around very seriously for the solution & through testings and trial runs on numerous sharewares-freewares versions... i have yet to find anything that can load SD models and simply provide the extra functions and features necessary to create my own components and hulls the RIGHT_compatible_valid_way.
I've read
some of the "guides" found in the library here, scanned a lot of
threads, in no particular order - yet, no clear way seem to be
available to us. I may have to try contacting some modders directly,
also. In the meantime though...
So, i'm asking anyone who were lucky (and, cuz i believe there must be many examples, plenty of people who KNOW how to) enough to figure this whole mess to share what softs (Duh- no commercial 800++$ worth suggestions as it doesn't make sense to invest in such giga products for a simple set of races customized ships!) they use, method & type of programs included.
There are some specifics which i would need to address later on... but, for now -- if i simply don't have the proper tools and some kind of help on the principles, it would be a huge waste of time for many reasons; i have already decided to design EVERYTHING from scratch, smallest details and UV texturings, curves, nurbs, angles & hard-points, styles & configs - the whole processing.
Figured TotA will also give me a fairly good set of editing capacities, for a cost. But i must start somewhere to fully grasp SD files and how they are created or loaded_saved up in known or rare 3rd_party 3D interfaces for editing and experimentation.
Without THE method, i'm just -- lost.
Please??!.
Mind you, i looked around very seriously for the solution & through testings and trial runs on numerous sharewares-freewares versions... i have yet to find anything that can load SD models and simply provide the extra functions and features necessary to create my own components and hulls the RIGHT_compatible_valid_way.
So, i'm asking anyone who were lucky (and, cuz i believe there must be many examples, plenty of people who KNOW how to) enough to figure this whole mess to share what softs (Duh- no commercial 800++$ worth suggestions as it doesn't make sense to invest in such giga products for a simple set of races customized ships!) they use, method & type of programs included.
There are some specifics which i would need to address later on... but, for now -- if i simply don't have the proper tools and some kind of help on the principles, it would be a huge waste of time for many reasons; i have already decided to design EVERYTHING from scratch, smallest details and UV texturings, curves, nurbs, angles & hard-points, styles & configs - the whole processing.
Figured TotA will also give me a fairly good set of editing capacities, for a cost. But i must start somewhere to fully grasp SD files and how they are created or loaded_saved up in known or rare 3rd_party 3D interfaces for editing and experimentation.
Without THE method, i'm just -- lost.
Please??!.