What happened here?

Hi.

I haven't played GalCiv2 in a while(little less than 2 months), and just got back to it with a new Terran Alliance game on DA 1.80G with the following settings:

Crippling difficulty
Huge Galaxy
Scenario: "The Tactician"

Common Stars
Rare Planets
Rare Habitables
Common Anomalies
Abundant Asteroids
Tight Clusters
Very Slow Tech
8 Minor Races

I played Tactician for the first time, that too with Very Slow Tech, just for a change from the usual Rare-everything Fast-tech Masochistic game. I got the ultimate homeworld in Earth: 1 Precursor Mine, 1 Precursor Artifacts and 1 Mystic Spring. Earth also had 3 asteroids directly next to it and was located near the center of the galaxy.

In "The Tactician", as I found out, you get some technologies from before and 20000 bc to start with, but tech progress is supposed to be very slow. So I established a Factory on the Mine, a Xeno Lab on the Artifacts, my Political Capital on the Spring, and my Economic Capital. The rest were all econ buildings, some of which would later get overbuilt by Tech and Manufacturing Capitals and magnifier buildings.  Mars was an all-econ build.

So having built my infrastructure, I took advantage of Super Diplomat and my 20000 bc and began teching up, while simultaneously executed a spectacular colony-buying rush that gave me an unassailable economic and technological lead, as well as a free Precusor Library in one Arcean deal. I ended up with the most planets and the best built planets with the most population, without ever building a colony ship. After building a modest military and starting lots of proxy wars, I got all the AIs to ally with me by 2230, except for the Drengin who I kept at Close to avoid a Diplomatic Victory. I had a nice short little quest to find the Carinoids' home planet and kill them(since they had stolen all my tech), and then remained undecided on what to do next. I waited and waited and continued researching, in hope that the Peacekeepers or Pirates or even the Jagged Knife would show up to shake things up a bit. But nothing happened. The AI races continued to kill each other, but only the Drath had been eliminated. They surrendered to the Yor, and the Yor sold me their homeworld fully built with 15000 population for ~2000 bc on the same turn.
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So I decided to leave that game saved where it was and play a conventional Maso all-Rare game with a new custom race against a bunch of custom opponents(using races which I had played in the past as well as new purpose-built opponents). Except, I kept tech speed at Very Slow. First off, I got a normal homeworld with one 100% Research tile near the southern edge of the galaxy, and got some horrible neighbors. There was the Qolventz  Republic of evil spore-wielding yet very joyous robots directly to the west, and the Silastic Armorfiends of Striterax just north of them(this means !!!). The pacifist, trader, and diplomatic races were all at the other edge of the galaxy, and the Qolventz outran me to all the galactic resources, snatched several anomalies from my Flagship and even took an asteroid in my territory thanks to their speed ability. I built an extra surveyor to keep up in the anomaly race.

But 2 'bugs' occured, one of which lost the game:

1. My second planet, and my only colony apart from my homeworld, got stuck with it's population at 2.564 billion. No matter what the approval rating was, it would not go higher. This, however, was not what lost the game. I'll see if I have some screens of this.

2. The AIs appeared to be at Normal or Fast tech speed. The Armorfiends got Research Academies while my research, going at full power with 100% spending and no focuses, showed 16 turns for Research Centers. Not just them, but all the races were like this, and in just about all tech categories. I checked the Armorfiends' worlds with a spy for any Precursor Libraries, but there were none, and they had half the labs than I did(and I had Xenos and that one bonus tile). WTF! Masochistic AI does get bonuses, yes, but I've never seen them get this kind of lead.

So while I had just gotten Sparrow missiles and was going through the lower-end Stingers, the AIs were doing Stinger 4 and going on to Harpoons. Relations with the hostile aliens nearby were declining rapidly(they are supposed to do so invariably in case of the Armorfiends, but not with the others). I sent a few freighters to the Qolventz but that didn't help. So instead of sitting around trying to build some tiny interceptors while barrages of Transports and Spore Ships hurled towards me, I just surrendered to the Lentzlandians while keeping one game save just in case.

What just happened here? One game with tons of luck and absolute dominance, and another game where I get crushed by apparently freak occurances. I guess I'll have to sharpen up to Maso again and then move on to Obscene by the time Twilight releases.
5,665 views 5 replies
Reply #1 Top
Are you sure you were playing Dark Avatar? I've played only DA and never heard of The Tactician, Qolventz or Armorfiends.
Reply #2 Top
'The Tactician' is a standard DA scenario. You probably haven't seen it if you only play Metaverse.

The other races sound like some of his customised opponents. ;)
Reply #3 Top
Hi!
My second planet, and my only colony apart from my homeworld, got stuck with it's population at 2.564 billion. No matter what the approval rating was, it would not go higher.
End of quote

That's normal for a class-4 planet. The pop on it will not grow higher, but you can transport there pop from your HW to get to 6B. For more info you can check wiki: Population, esp. Formula for Calculating Maximum Population Based on Planet Quality.

The AIs appeared to be at Normal or Fast tech speed. The Armorfiends got Research Academies while my research, going at full power with 100% spending and no focuses, showed 16 turns for Research Centers.
End of quote

Umm, tech trade? They do that extensively, you know. If I leave it "on", in the first game year it appears everybody has everything (but one or two techs), so in the first year I'm ALWAYS behind. But in your case (having only two planets), it could be they simply out-researched you from significantly more planets.

BR, Iztok


Reply #4 Top
It was Rare-Planets, Rare Habitables, Rare Stars. Everyone had 2 planets(their homeworld, and a same-system planet). The tech-trade thing is possible, but the Maso AI hasn't done it much before. In the last 3 Maso games, by the time one of the AIs tech-rushed to Industrial Sectors and sold it to everyone, it was late first year and I had enough money and/or tech to buy a bunch of well-aimed proxy wars and put an end to that problem.

This time, I didn't tech fast enough with me spending time in building a survey ship and some freighters(4 turns apiece, with only 1 factory built) which I wouldn't normally build, and didn't get my Tech Capital up early like I usually do(just realized this). I guess the lack of proxy wars is what allowed the AI to get so much tech. This tech-trading AI advantage must also be magnified on Very Slow tech since you can't just catch up within 10 turns after starting a bunch of wars.

That's normal for a class-4 planet. The pop on it will not grow higher, but you can transport there pop from your HW to get to 6B. For more info you can check wiki: Population, esp. Formula for Calculating Maximum Population Based on Planet Quality.
End of quote


Interesting... going to have to check on Mars/Wisp/Kona/whatever next time. Soil Enhancement should do the trick then, shouldn't it?
Reply #5 Top
If it has yellow or red tiles, yes