Trying to create ship style for my custom race

Questions about the stickied guide

I edited this for clarity.

First things I should mention are that I need this to work in the Metaverse, and this is Dark Avatar. I've also read the guide posted here:  https://forums.galciv2.com/148042.

What I'm trying to do is to take my race, the Nonsequiturians, and give them their own default ships for my games. I have 12 custom ship hulls that I use: 5 cargos, 2 mediums, and one each of a tiny and a small. They're mostly .x files (since I play in the metaverse I am using rav8's .x ships from: https://forums.galciv2.com/151042/page/1 along with some others).

So first question is, do I have to convert the .x files to .shipcfg to make them work in the Shipconfig folder? If so, how?

I'm also running into another problem. To get the ships to template form, I have to get them in the Shipyard first, so I can save them. But I can't seem to get DA to recognize more than two types of cargo hulls at a time. I'm using .x files in ../Dark Avatar/Graphics/Models, which is the only way I know to get .x ships into game.

Like, if I have three files:

s99_Cargo_0.x
s99_Cargo_1.x
s99_Cargo_2.x

The game will never recognize any s99_Cargo_2.x that I use.

Thanks in advance if anyone can help me out.


3,167 views 3 replies
Reply #1 Top
try capsizing S99 than it might work.
Reply #2 Top
The game won't just automatically import x files following the same naming pattern as the base models--you'd need to have entries in the GC2types.xml file for them, which would be a no-no for metaverse games.

I did do something similar with the 'lite' version of KHSM, with manually crafted ship files to get the blank models into metaverse games without cheat flagging. Look that up on the library and it should get you going in the right direction.
Reply #3 Top
You know, I figured it out eventually.

I wasn't aware that the game creates .shipcfg files from your .x file hulls when it saves templates, so my first question turned out to be irrelevant.

I got around the two cargo hull limit with a very messy renaming hack that I'll describe if anyone is looking to do similar stuff. Basically it let me have as many of each s99 named hull slot as I wanted, as long as it was as a ship template, not as a hull in the shipyard.

The only thing that's still bugging me is trying to figure out how to get .shipcfg ships (non mod requiring)to work in meta games.