I was wondering exactly what more experienced player do in terms of initial buildings, colonizing and whether or not spending your initial bc on buying things like colonizers and constuctors and what have you straight off the bat instead of waiting for them to finish building.
Well it depends on the kind of empire you want to run, and what your immediate needs are. There is not one "right" way on how to spend that starting money, but generally you want to pick one or two things to do with it, and just stick to your plan.
I guess my question is what is "not off the ground"?
If you are playing on a larger map and are having problems colonizing I would suggest the following basic starting approach:
Put your sliders to 100% production, and then 1% military, 99% social, 0% research spending. Don't rush buy anything with that starting money, keep it around so you can run for longer while you wait for your population to breed. Build only factory type buildings on your main world... taking advantage of bonus tiles. You will probably want somewhere between 2-5 new factories right away. Then put your main planet to building colonizers.
The colonizers won't start building until the factories are done building, so its a balance as to how long you want to wait to kick out those first few ships. Once you are able to kick out a steady stream of ships from your home planet, then its time to think about changing your sliders, building some other kinds of buildings, and doing some research.
When your colonists make it to new worlds, don't build anything on those new worlds until your new colonists have had a chance to breed and are producing money.
If your problem on any size map is more money, I suggest the following basic approach:
Early on, focus on breeding. Your population gets a boost to how fast it breeds at 100% approval and at 75% approval. Rather than raising taxes, drop them as low as you need to to get that 100% approval early. You are sacrificing a few bc today for a much stronger tax base a few months from now.
Be sure to put your survey ship on auto-survey. If there are a lot of anomalies on the map, make researching sensors and impulse drive an early priority, so that you can build one or two new survey ships. Anomalies can provide free boosts of money that help a lot in the early game. You will need to design these survey ships once you have finished researching sensors. Go to the ship designer, and choose a cargo hull. Add a survey module, and then as many engine and range modules as will fit. If you are playing DA or TA, you will want to use lots of Ion Drives for speed. If you are playing DL, you will want to use the highest level engine you have researched.
Also, don't try to develop every world you colonize by building right away. Don't be afraid to just let your colonists sit there and breed until there are 1-2 billion of them on a world, and THEN start queueing up buildings.
These basic strategies should help you get out of the gate on games beyond beginner.
~ Wyndstar