GreenBox
May not be suitable for what you need but if anything it should give you an idea about what kind of work is involved and which software features should be considered essential for efficient creativity.
I prefer regular drawing packages such as PSPro or Photoshop for the familiarity of interface and available options (incl-Plugins)... but that's only me.
Unless you're already using high-end GDI and have become comfortable with the tasking patterns, you'd be better exploring the process with stuff like i've suggested above. Simply Google-out the term "Logos making" and you'll be surprised on how many other things you may just find about this very subject.
- Zyxpsilon.
And if you're completely new to the whole graphic editing, it makes no difference, as you're not used to anything yet.
GIMP also sports a large amount of available plugins and filters - together with the potential of writing your own python scripts, it can be quite powerful. (Note that I have yet to get python-fu running on my Vista machine... So maybe stick to the default filters in the beginning.
Skills vs Talent is a different issue altogether which i won't get into with this post.
I also use GIMP at times for some specific 'projects'... mostly for SVG files or when i need extra special kinds of brushes not found (exactly as) anywhere else.
Layers, Alpha Channel, bitmapping/vectoring, resolution/pallet - the trick is to control what you need in a software which does it all. Drawing is a pretty standard form of art - computerized automation expands it beyond the handful of pens & colors.
And yet, there's still 3D to consider; Perspective and modeling.
The engine is a human brain, though.
- Zyxpsilon.
Good luck and let us know if yo uhave any questions on layering, alpha channels etc as i am sure we will all help you as much as possible
LM
Hello
I am stuck in making a logo.
I have a square logo and I want to make round logo.
Dose anybody what to tell me how to make a logo step by step?
Thank you
The Drengin do Open Source software development?
I did not know that!
{G} - Jonnan
Dose anybody what to tell me how to make a logo step by step?
The details will vary depending on what software you're using, but generally speaking, you'll:
- Open the square image.
- It will probably be on a "background" layer. You will need to convert it into a "normal" layer.
- Find the selection tool and set it to circular mode. Select the circle you want to be the logo.
- Invert the selection, then delete.
- Save as a 24-bit PNG image.
I use Ulead PhotoImpact 7 for logos. I find it is a better system than GIMP, which I use for Normal maps.
It has a nice icon driven interface, which I find GIMP really lacks.. I hate trying to use GIMPS layering function etc...
When you select an alpha mask in UP7, it places a misty overlay onto the image. Anything you "paint" with Black, will become clear, which is what will show up in game. Very simple.
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