Penalty when you have too much in your treasury?

I read somewhere on wiki that if your treasury exceeds 20k, you have some kind of penalty. Well, I got a big problem then because my weekly net revenue is around 30k. I mean even if I buy every building instead of building them, I still end up with around 10k to spare and now, most of my planets are full. The only way for me to keep my treasury down now is to buy those near 50k huge ships once every two turns. Oh and I only control around 1/6 of the galaxy, on the biggest map. I imagine I'd have a even bigger money problem when I start conquering other worlds.

Anyway, is the penalty real? It would really help if I can actually stock credits until I need to use them in a single turn.
7,492 views 10 replies
Reply #1 Top
Yes, it's real.

But once you start making enough money, it doesn't matter anymore. If you are making 30k per turn you really don't need to worry about it.
Reply #2 Top
It's real and it's 20K. :)
Reply #3 Top
If you are making 30k per turn you really don't need to worry about it.
End of quote


If you don't care about scores, this can be true. I still sort of scoff scores overall, but I'm a known Metaverse sympathizer.

I played quite a few successful-to-me games before I ever thought about the Metaverse. But, after I started thinking about MV scores as a game goal, I found that the "forced" spending that the >20k limit promotes did help me post better MV scores. I don't like this, but it seems true.
Reply #4 Top
It's real, it's 20k (sorry to echo you, Purge), and it applies as a racial "bonus"-of 20%, IIRC.

You're getting 10 from Xeno Economics and 5 from Xeno Bank Construction, at a minimum. An economic resource or two grants you either 34 or 39 a piece (my memory's foggy on that one), and if you picked a race that had some inherently or spent racial points on it, you've got that too. Not to mention you can get up to 30% from governments alone. Point being, most games, you're probably looking at at least a 150% -bonus- (that's a 2.5x factor, if you will) to your economy. I'd go so far as to say this is a probable although not certain value even on a tiny map.

So in the above example, you drop from making 2.5x your base income to 2.3x your base income; a total loss of ~8.6% of your "real" income. On larger maps, with more economic resources, the effect is even less noticeable.

So, to reiterate what Moosetek said-by the time you're making that much money it doesn't matter.

@Swicord
My hunch is that is largely due to your increased production/ships (military)/happier population that you can tax more rather than the fact that you had that additional 20% racial bonus (which is the other way of looking at it, really). It's really insignificant...although scores would be higher without it, even with the area under the curve mattering at least as much if not more than the actual values, it would not be a significant increase-especially after taking the logarithmic nature of score into account.

Let's take a gigantic galaxy, for instance. We'll pretend we're playing Thalans as they get an innate 25% economics. 25 innate+30 racial points+20 political party + 15 techs + 30 government + 100 (let's go evil, shall we?) gives us 220% /bonus/. Assume we have 5 or 6 economic resources-a decently safe bet; I've seen some gigantic games with 8 or more, but those are rarer. I'll round up because frankly I'm lazy. 6x39 ~=6x40=240, add to our current 220 and we have a 460% bonus, which gives us a factor of 5.6. (In TA, with tech trading on, this gets even more ridiculous.) Not to mention all those anomalies you probably picked up, right?

If we're above 20,000bc, we're only making 5.4x our base income-which happens to be about 3.7% less than our below 20k bc value.

Which makes it more significant than I thought it was...but still, I don't believe I'm exaggerating too much when I call it insignificant.
Reply #5 Top
Here's a thought...

As I understand it the penalty is meant to represent corruption when huge amounts of money are sloshing around (sub-prime anyone?)... how about reducing the penalty depending on the number of secret police centres you own (perhaps proportion of planets with centres to planet without in your civilization).

Franbo
Reply #6 Top
I still don't think I'd ever build one of those.

Its not entirely significant if you're making massive amounts of money per turn, but it can be significant if you make only like 1000 per turn. However, in that case, keeping your treasury below 20K is a lot easier. I think my best game had me making like 13k a turn, and i spent it down each turn. I just hate leaving any money on the table.
Reply #7 Top
As I understand it the penalty is meant to represent corruption when huge amounts of money are sloshing around
End of quote


I've read that rationale around here several times, and it works for me as story and as a general notion for a game parameter.

I prefer a "fix" that would replace the hard 20k boundary with some kind of derived value, e.g. a formula based on your average income over the past 5 turns, your last year's colony maintainence spending, or some combo of figures like that. To many of us, the flat 20k just feels too aribitrary.
Reply #8 Top
How do I mod this out?
Reply #9 Top
How do I mod this out?
End of quote


You can't.

Reply #10 Top
To many of us, the flat 20k just feels too aribitrary.
End of quote


I fully agree, a derived effect (which could hence be counteracted in various ways) would be preferable to an arbitrary limit. Indeed; I'd prefer no such effect rather than the one that currently exists.

That said; it's not a particularly big deal for me. It's an annoyance no doubt; but within the context of this great game not a significant one.

Franbo