New Concept: Risky Techs
from
Stardock Forums
I am a huge 4X gaming fan. I love the MOO series, the CIV series, Space Empires series, and others like Galactic Civilizations. One problem I always felt was that Research always produced something. I think of real-life experimental research as risky; you never know if you are going to produce something, or just waste time and resources.
For example, I think in the 1970's the CIA experimented with psychic powers (they called it Remote Viewing). The project was shut down when it failed to produce acceptable results. In other words, they researched a project and came out with nothing.
I'd like to see a 4X game with 'Risky' techs. Obviously, the entire tech tree would not be risky. But it would be cool if at least a few peripheral techs had uncertain results. Maybe Risky techs have the chance to give major positives to your empire. Or, they give access to special branch of technology (I like this result more). Researching 'ESP' could allow you to develop psychic technology, or be a complete waste.
It wouldn't be a random chance in-game. The randomness would come during game set-up. When constructing the universe, the game would randomly decide which 'Risky' techs were real, and which were not a reality in that universe.
Of course, I also think that Risky Tech should be an option in game setup. I don't think everyone would like it.
Does anyone else like this idea? Or wish to add on? I know this won't be easy to implement. The point is, I'd like to see this option in some future 4X game.
For example, I think in the 1970's the CIA experimented with psychic powers (they called it Remote Viewing). The project was shut down when it failed to produce acceptable results. In other words, they researched a project and came out with nothing.
I'd like to see a 4X game with 'Risky' techs. Obviously, the entire tech tree would not be risky. But it would be cool if at least a few peripheral techs had uncertain results. Maybe Risky techs have the chance to give major positives to your empire. Or, they give access to special branch of technology (I like this result more). Researching 'ESP' could allow you to develop psychic technology, or be a complete waste.
It wouldn't be a random chance in-game. The randomness would come during game set-up. When constructing the universe, the game would randomly decide which 'Risky' techs were real, and which were not a reality in that universe.
Of course, I also think that Risky Tech should be an option in game setup. I don't think everyone would like it.
Does anyone else like this idea? Or wish to add on? I know this won't be easy to implement. The point is, I'd like to see this option in some future 4X game.