Too strong transports fixed in 1.02?
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Stardock Forums
I am now playing version 1.02, but I do remember that I had this event in 1.01:
"UP council vote: transports are not safe etc. etc. how strong should they be?"
In my game the majority voted to give them maximum protection. The result was that they became STRONGER than dreadnoughts?!!?? And much cheaper by the way......
I hope they tweaked this event in 1.02. Can someone tell me if this has happened, because I am playing 1.02. at the moment, but didn't get the event yet!
"UP council vote: transports are not safe etc. etc. how strong should they be?"
In my game the majority voted to give them maximum protection. The result was that they became STRONGER than dreadnoughts?!!?? And much cheaper by the way......
I hope they tweaked this event in 1.02. Can someone tell me if this has happened, because I am playing 1.02. at the moment, but didn't get the event yet!