Starship quality bug or question.

Maybe I don't understand what is going on with Starship quality but there seems to be a bug or at least something is wrong with the manual.
3 planets within a few turns built Battle Hammers (5/4/ 90)
Planet 1 starship quality 5
Planet 2 starship quality 20 (shipyard, medical)
Planet 3 starship quality 62 (42% special, shipyard medical)
Stats weapons 88 defense 103 hitpoints 72

Final stats for Hammer on planet 2,3 and Atk 10 Def 8 hitpoints 154. I think planet 1 is the same but I will verify that later.
Now the way I figure all three plants should produce different strength Battle Hammers after taking into account rounding. What am I missing.



~SDC~
400 views 7 replies
Reply #1 Top
Bump

Is the starship quality bug still around? i.e. Shipyard buildings that say +20% Starship Quality etc. seem to not give any bonus.

If this bug is still around any timetable as to when it will be fixed?
Reply #2 Top
The code looks ok. There was a problem where the home colony wasn't being saved, so when you reloaded, it'd just pick one. Checking for building new ships.

By themselves, the bonuses from social improvements are not large. But stacked, and calculated with the player bonuses and experience bonuses, they get much more impressive.

The fix for the home colony not saving will be in an update soon.
Reply #3 Top
I don't seem to follow what you mean CariElf. I don't know what you mean by home colony not being saved etc.

1. How exactly is Starship Quality supposed to work?

2. Does the percentage work on every stat a ship has? Attack, Defense, Hitpoints? Does it affect other stats? Sensor range, movement, range?

3. Does it retroactively work on ships previously built on that planet or it only works on ships that were made from when the improvement was built on?
Reply #4 Top
The home colony need to be tied to the ship because the ship looks at the home colony bonuses to determine on the fly what it's values should be. So when this wasn't being saved properly ships would lose their bonus if you quit the game then later reloaded. That is fixed now, I tested it.

As far as I can tell, +ship bonuses are for attack and defense only. They seem to function exactly like a military resource does. To check the validity of your numbers you need to know not just the planet bonus (from colonization random events and from buildings) but also your racial bonus as a whole (which can be racial picks, tech, anomalies found, and military resources. To see that bonus choose the economics tab at the bottom of the screen and then pick 'Stats', it's in the upper-left corner of that window.
Reply #5 Top
Why don't you just save the bonuses to each ship? Wouldn't that be easier. Plus, an increase in the starship quality production of a planet will not retroactively effect all other starships that planet had created.
Reply #6 Top
'Why don't you just save the bonuses to each ship? Wouldn't that be easier.'

It would be easier to deal with the Starship Quality bonuses, but it could break increasing racial bonuses to Attack, Defence, or Hit Points working on ships already built to some degree.

~SDC~
Reply #7 Top
What about this for a solution (admittedly it means changing the database of ships a little):

When a ship gets built, among all the other data saved about that ship, also save the total bonuses that the planet alone gives the ship.

Then calculate the attack/defense values on the fly like so:
Total value of attack = (base value for ship) * (racial bonuses + resource bonuses + saved bonuses for individual ship)

Same for defense values, and (if they're modified by planetary facilities) hit points too.

This way, you've no need to save which planet built the ship, and if facilities are built later, they won't change the stats of ships already built. (Pardon if I've got the basic equation wrong, but I'm trying to get across an idea for a solution, not an actual factual solution.)

Is this of help?

Many thanks.
Damian

PS: There'd have to be an added bit to all AI's to consider which ships to throw into battle from those available (perhaps) and which ships it would be best to get rid of when it is time to reduce the military a bit.

:)

~SDC~