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Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
20,453 views 633 replies
Reply #276 Top
OK, here is my report...

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 98
Video Card : NVIDIA GeForce4 MX 440
Application Exception code: C0000094 INT_DIVIDE_BY_ZERO
Crash Addr: 004B881F 01:000B781F C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE

Processor Registers (x86):
EAX:0000531F
EBX:84AC2F78
ECX:02F15E0C
EDX:00000000
ESI:84AC2E68
EDI:0000000F
CS:EIP:017F:004B881F
SS:ESP:0187:008DF904 EBP:008DFBD0
DS:0187 ES:0187 FS:32EF GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004B881F 008DFBD0 0001:000B781F C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
00527388 008DFBE0 0001:00126388 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
0050DA8A 008DFBF0 0001:0010CA8A C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
005706D4 008DFC14 0001:0016F6D4 C:\PROGRAM FILES\STRATEGY FIRST\GALACTIC CIVILIZATIONS\GALCIV.EXE
BAABEB08 008DFC40 0001:0001DB08 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 008DFC60 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF94407 008DFC74 0002:0001B407 C:\WINDOWS\SYSTEM\KERNEL32.DLL


Debug information for each stardock app follows ....

Reply #277 Top
Sorry I don't have debug information, and I am not sure if this has been already reported...but..

The game keeps crashing for me in the Victory screen. As I hop through the scores and history graphs, it crashes out and I never get to report my wonderful score to the metaverse :sniff!:

Hunter
Reply #278 Top
Latest 1.03, but this one has been around for some time:

When the next thing in a build queue is a "mod" item, such as the orbital biosphere, the governor (sometimes? often? always?) stops producing instead of selecting the "mod" item from the list. I can get the build queue started again by manually assigning the item, as long as the following is not a "mod".
Reply #279 Top
some bugs in 1.03.54..i hope i'm not repeating

1. While using the slider on the senate screen to scroll
down to see the Fundemanetalist's color and name..the
game crashed to the desktop.

2. The first time a colony ship was launched from Earth,
i clicked something else before it was loaded with its
people..then when i went back to load up the ship..it
was gone...vanished without a trace. I read someone
else having this problem too.


That's all i saw....when i last played 1.02.49 however,
(not sure if these were fixed)...
1. i had a 96 % cultural victory and was not at war, but
had -11000 in cash and never won a cultural victory.
Is this one of the exceptions to winning a cultural
victory as is having a war? you can't win a Cultural
Victory if you are at war or are under -500 bc??

2. I tried to break an alliance with the Fundementalist
minor race ..by clicking break alliance..but nothing
ever happened. The alliance could not break. I finally
had to find a novel way to go to war with the fundementalists to break this bug.

Love the game! Great Work Frogboy, Cari, and the rest
(there on gilligan's island)


-Douglas
Reply #280 Top
#243 by Citizen -/|\- - 4/25/2003 12:08:50 AM

I won a game tonight for the first via an Alliance victory, but the Overview text that came up at the end described it as a Cultural Victory


-This also happened to me when i won with an alliance
victory with 1.02.49..hope it is fixed now :D

Reply #281 Top
1> I had a terror star go invisible as soon as it was completed. I could still see the little icon in the lower right if another ship was on top of it, but I couldn't select it from the main map even if I clicked on the seemingly empty area where it was. Once I selected it through the ship list or lower right I was able to give it orders. It did not reappear later in the game.

2> The Arceans chased one of my freighters that they couldn't kill (because of UP) with about 8 battleships one game. They followed it until the law expired and then killed it.

3> If a planet is building a trade good or wonder that gets built by a rival civ, it won't go on to building the rest of its queue.

Reply #282 Top
Version 1.03.53

CTD while saving game. Very aggravating. 2 actual seperate errors. One crashes at start, leaving previous autosave intact. Second corrupts autosave, requiring player to recover via loading PreviousAutosave.

CTD while AI moves. Apparently tries to establish an identical trade route, which causes CTD.

Game file zipped. Can be contacted at registered email address for metaverse.
Reply #283 Top
Sorry. That was version 1.03.54.
Reply #284 Top
I have completed social projects not showing up in the list of completed projects. The bonus of a project is in the planet details.

I'll try to explain.

After some heavy trading I used the money to purchase projects. After the purchase I also switched to a new project. At the beginning of the next turn, the purchased projects are not in the GNN report. They are no longer the list of available projects and not in the list of completed projects. However the bonus for the projects is granted I think.

So all the manufacturing centers and entertainment centers I bought seem to work, but they're hidden somewhere on the planet :) For a moment I thought I had lost my money and got nothing in return. The projects should be listed in the planet details.

~SDC~
Reply #285 Top
Follow-up to #284.

I tried it again and found what's going on. Step by step...

- I'm building a Galactic Exhibition. I decide to purchase a News Network and continue building the GE.
- I switch production to NN & click purchase. As expected the progress bar now says "Completed Next Month".
- I switch production back to the GE. Now the NN disappears from the available projects list.
- I check the planet details: maintenance and bonuses have increased, the NN is not in the list of completed projects.

This also explains why GNN isn't reporting the finished projects at the start of the next turn. The purchased projects shouldn't be removed from the list before the turn is finished.


~SDC~
Reply #286 Top
Follow up to my post (#272). I have updated to 1.03.054 and started a new game. Saved the game, tried to quit, same problem as before: the screen goes black and my comp stops responding. I guess I'll have to get this SmartException thing... :(

I'm running an Athlon 1200 with Win ME. Radeon VE video card. The only other programs running in the background are some IMs, but they were also running under earlier patches, when the game functioned fine.
Reply #287 Top
I just ran into a strange bug with version 1.03.054, on a giant map. I had built a space station on a Influence resource (one of 2 near each other) and had lucked out by having a total of 5 resources nearby to mine. But after a while, and a loading the game back up after a break, one of the Influence resources just completely disappered from under the station. I'm not sure if it happened after I had restarted the saved game, or after getting the 5th resource (that's when I noticed it).

I can't see the icon and the influence bonus doesn't show up in the menus anywhere, but the AI seems to think it is still there. The Arceans have been moving constructors to that point and leaving them sit right next to my station. I posted a picture of what they are doing below.

As an experiment I disbanded the station, and immediantly the Arceans built a new station with tons of defense, but no resource bonus.

Anyway, just wanted to report the weird goings on, otherwise the new patch has worked great for me and has been lots of fun. :)

http://publish.hometown.aol.com/rtprealthug/myhomepage/resource%20bug.jpg?mtbrand=AOL_US
Reply #288 Top
A crash bug in 1.02.40:

When a race's last system/planet surrendered to me due to culture assimilation, the game will crash if I open foreign relations' stats panel. This happens even if I speak to that race and give them the system back.
Reply #290 Top
1.02 standalone bugs (some have been there for a while)
- opening the economy window, then the planet list. when tax and spending sliders are changed, planet data isn't (you have to press the planet list button again for refresh)
- When planet controlled by AI is attacked and its population decreases, AI should reconsider building transports (they were probably on the build queue when the planet was attacked).
- when you conquer a planet that's manufacturing something you don't have the tech for (mil. or soc.), you can keep manufacturing it forever, as long as you don't change production (feature ?)
- automove causes enemy units on the way to be attacked (when I send a star-fighter to kill a transport, I'd rather it didn't tackle any dreadnaughts on it's way there)
- when you start a new game, initial ship range shown on mini-map is relevant for the ship selected in the previous game
- On planet list, when you click the item being produced and get the available items to produce menu - numbers indicating place on governors build queue aren't sorted right (first are 10, 11, 12... then 1, 2, 3 etc.)
- after a UP council, pie chart indicating influence gathered isn't showing, but switching between tabs for other races (relations, stats etc) causes chart to appear (even though no influence has been gathered yet).
- zoo UP event (double income for planet) seems to have no effect.

~SDC~
Reply #291 Top
United Planets - Star Federation bug
V1.03.53

In my last game the "United Planets" has a law decided, to switch for 3 years to "Star Federation".
After the three years the game isn't jump back to the old government. Star Federations was still the actual, but after a manual switch no longer available.
Reply #292 Top
1.03.054

Auto Save games getting mucked up again. More precisely, when attempting to load the PreviousAutoSave game, I get a CTD. This crash seemed to have been fixed in the patch prior to this latest one...

BTW - I cleared out all old save games and started a new game with this version and problem still happens.

~SDC~
Reply #293 Top
Aha - figured out why previous auto save was crashing. When I cleared out the old save games, the PreviousAutoSave folder didn't get recreated. I went ahead and created it and after my next turn it was populated with the save game data.

I'll re-post if save game problems continue to occur.

~SDC~
Reply #294 Top
i bought the game a week ago... have played about a dozen different times and each time i get to a point where the app closes and i am back on the desktop... the forums have noted this problem for 6 months... this is a pretty big problem and i feel the game is unplayable. so please post a fix for this or tell me where to send the cd for a refund...
Reply #295 Top
Having a negative Espionage stat (Technologist party loses Senate to Mecantile party) sets espionage for all races as a really high number.
Reply #296 Top
Pretty minor bug:

v 1.03

When a civilization gives you ships that are outside of their range you have to move them back to your space in order for them to be effective. If you try to attack a ship before returning to friendly space you get the message saying, you've got to move back to resupply, yadda yadda...

BUT, if you set a move point off in the distance, and it moves through a square containing an enemy ship, it will attack that ship. (Which is fine by me since I just took out a distant starbase because of it...) :)
Reply #297 Top
The Diplomacy graph still flatlines no matter what for me. Is it "hooked up"?
Reply #298 Top
Tonmoril, you need to post your system specs when you ask for tech help (processor type and speed, memory, video card type and its memory, what operating system you are using, what sound card, and what version of the game you are playing). Does it happen in all size games? The gigantic map size requires a lot of memory (around 450 or so meg), are you maybe running out of virtual memory playing big maps?

Are you running the latest patch? There was a bug with the autosave function that caused crashes in certain situations (for me it was normally late into the game), the patch that fixed that fixed the only crash bug I've had with GalCiv.
Reply #299 Top
OK, the metaverse server seemed to be down this afternoon when I completed
my latest game (or at least the web server was down :)

So I go on tonight and it doesn't show the game result.

So I reloaded the saved game, re-finished it, and re-submitted it.

Now it shows up with a score of '0' and a difficulty setting of "Anomalous"

Which sucks! I had more points in that game than any previous game :(

Any way to fix this? (I'm using 1.03 latest updated this afternoon :)

~SDC~
Reply #300 Top
Has anyone had a gigantic map with NO resources on it? I'm assuming it's possible with random chance, but it's awfully weird. I've seen not quite 87% of the map (by my calculations) in my current game, so there might be something hiding in the far corners I can't get to yet, but I wanted to find out what others have seen.