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Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
22,022 views 633 replies
Reply #201 Top
Here's a funny one. I use a dual screen system with one graphic card (ATI Radeon 7500). I placed icons on both screen on my desktop. After I use Gal Civ and shutdown the system, the icons have switched screen. I still get the taskbar on my left screen but every icon from the left screen are on the right one and vice versa.

I also get a less funny one. The autosave games are unusable. I get an unreadable screen and when I push the DONE button, I get a red screen.

Fenris 14

~SDC~
Reply #202 Top
Alverin, you're right, if it's happening frequently it's not a freighter/trade issue, they don't move that fast. But I have noted that the Research screen 'turns left' doesn't update itself properly (easy way to see this is to start the game with +70 research, you'll still see a '16 turns to go' for each tech just as if you had +0 research). Perhaps that is causing you problems when you adjust your sliders?

Another thing that might do it is GalCiv's often strange (at least to me :D ) model. To see what I mean, grab your research slider and move it from 100% to 0% and back and watch your income go way up and way down as you do. Possibly this is causing your problem as well, by moving the slider the turn before a project finishes you are basically changing you economy around, and combine that with the 'turns to go' not updating properly...

I never microed my research in GalCiv (I have in other 4x games), so that is probably why I've never seen this happen.
Reply #203 Top
since I've patched the game,( last night) I have noticed the following bugs: In the diplomacy screen , I want to speak to a minor race, but end up with the dregin icon and lord. Happens all the time. Major races in minor races section or the other way around.

Another I've seen; I purchase a ship with a few weeks left in completion but it never materialized. Tried it twice. It failed twice.

I'm seeing more problems since the patch than before.
Reply #204 Top
2. Sometimes when a ship wins combat that ship's experience level will drop instead of rise, often markedly (had one drop by about half a bar earlier today). I've seen this 3 times now, but no clue as to what triggers it.

I've had this happen too with an event Ranger. Dropped from eight to six after leaving a star system to attack another ship only to have it jump to seven after the fight.
Reply #205 Top
Hi!

I think I found a couple of things:

shippak3.ship the name is BattleAxe
shippak2.ship the name is Battle Hammer
one whitespace too much or one missing

GCTech.tech TECH 69 the name is TerraComputers
TECH 70 the name is Hyper Computers
one whitespace too much or one missing


GCImps.imp the Omega Research Center descriptions says research is +50%
the value is 50
achievments.imp the Manufacturing Center descriptions says output is doubled
the value is 100

the Technology Capital description says research is doubled
but the value is only 10
A 0 is missing here

~SDC~
Reply #206 Top
freespace (post # 205),

A space in the title of a ship or tech definition will cause problems, but spaces between quotes in the "name" parameter are of no consequences (other than how we humans perceive grammer).

You may have a point about the inconsistancy between the value and the text for the "technology capital" achievement. The Stardock people should look at it.
Reply #207 Top
It seems as if "morale-enhancing powerups" still do not actually work. These are the little red bubbles you can "eat" with your survey ships that grant an extra 2% to morale - which never happens. Never worked in 1.00, never worked in 1.01, still does not work in 1.02.
Reply #208 Top
Autopilot allows an extra move/action if moves_left > 1

Example: Constructor is one space away from a starbase, with one move left. If you Autopilot to the SB, the constructor moves one space AND brings up the add-module interface. However, if you are already next to the SB but you have zero moves left, the Autopilot now (correctly) queues this up for the next turn.

Using this bug allows an extra move/attack/add-module/land. It seems to effect the computer's actions also.

Surely I'm not the only one to notice this rather obvious bug? ;)
Reply #210 Top
Game version: Standalone update Galactic Civilizations 1.02 & BonusPak (v1.02)

- Excalibur ship can't be finished.
- When sending a Constructor to a SB in another sector it sometimes moves to the square where I right-clicked, but in the sector where it currently is and not to the square of the sector I'm currently viewing. I haven't noticed that behaviour with previous versions.
- Terraformers is a one-time event. My new planets don't get any bonus.
- Ships retain bonuses from a destroyed starbase for several turns (at least until destroyed).
BR, Iztok
Reply #211 Top
@Nightblade13:

"Autopilot allows an extra move/action if moves_left > 1"

This is something that's been around since v1.00. Some of us (or at least me) have been incorporating this "feature" into our strategies and battle planning. I hope it stays this way. ;)
Reply #212 Top
Because Astromarine asked me to, I tried a wacky experiment (give the AI the full balance of my treasury as tribute for 50 turns to see what would happen).

After two or three turns of tribute, with my treasury balance something ungodly like "-4500" or so, the Drengin came demanding 534 BC tribute. That's not a big deal, they often do stuff like that. What got me is that they did it when I had a negative treasury, and demanded such a large amount. In the past, whenever an AI has come asking for tribute to not declare war on me, they usually ask for techs if I don't have enough money. And I have never had an AI ask for that much tribute before (usually because when my treasury is about 5,000 BC in the black, I also have more military than everyone else).

Anyway, it *looks like* having a large negative balance reads to the AI races as a positive balance.

~SDC~
Reply #213 Top
In response to:
#191 by Veteran Code Monkey - 4/22/2003 1:00:16 AM

"During the auto-move portion of the following turn I got the dialogue for a Torian Combat Transport that had been set on an auto-route to invade my planet: Invasion of the _Terran Alliance's_ Kwilas system will be seen as an act of war. Do you wish to go to war with the Terran Alliance Lord Tlas Tzientawhateverhisnameis?"

I had exactly the same with the Drengin?!? And yes, their leader has a different name.
Reply #214 Top
I had the same bug as dirkdirk and Code Monkey, only it was the Yor troop transport that was invading. The dialog told me that if I choose to invade the Terran Alliance, it would be an act of war... "Do you wish to go to war, N-1". Naturally, I clicked "No" ;)

I continued to play and the game has been running fine since.
Reply #215 Top
Small Display Bug:

The planetary management view can only display 460 units of production in any category of military, social, or research spending, and any more will just spill out towards the bottom of the screen graphically. Perhaps some big shield/hammer/research icons to denote every 100 units of production would help here.
Reply #216 Top
Sorry, I didn't read the whole thread, but I have a problem. Suddenly, some of my icons (the ones along the bottom of the screen that correspond to the function keys and the Menu icon on top) have turned whitish-blue. Neither quitting the game nor rebooting appears to get rid of the problem. It doesn't affect game-play at all, but it's disconcerting nonetheless and I really preferred the old look.

Anyone else seen this?
Reply #217 Top
The game crashes when I hit end turn. I have it saved at this point. here is the .cra and .err info:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : RADEON 9700 PRO
Application Exception code: C0000094 INT_DIVIDE_BY_ZERO
Crash Addr: 004B804F 01:000B704F D:\GAMES\GALCIV\galciv.exe

Processor Registers (x86):
EAX:00007FC3
EBX:7FFDF000
ECX:0A411C78
EDX:00000000
ESI:00000000
EDI:00FF000B
CS:EIP:001B:004B804F
SS:ESP:0023:0012FC20 EBP:0012FEEC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004B804F 0012FEEC 0001:000B704F D:\GAMES\GALCIV\galciv.exe
00525448 0012FEFC 0001:00124448 D:\GAMES\GALCIV\galciv.exe
0050BBDA 0012FF0C 0001:0010ABDA D:\GAMES\GALCIV\galciv.exe
0056E5DE 0012FF34 0001:0016D5DE D:\GAMES\GALCIV\galciv.exe
005A89CA 0012FFC0 0001:001A79CA D:\GAMES\GALCIV\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: MWinEditFields::Create - Unable to find scroll bar sizing graphic for PolPartyLB
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
**** Script Error **** : Data\Labour.event (L:4 C:8) - parse error, expecting `STRING_LITERAL' or `NUMBER' or `FLOATNUM' or `'(''
**** Script Error **** : Data\orchard.event (L:2 C:6) - parse error
**** Script Error **** : Data\PsychoHistory.event (L:2 C:6) - parse error
**** Script Error **** : Data\templeruins.event (L:2 C:6) - parse error
**** Script Error **** : Data\waliens.event (L:2 C:6) - parse error
**** Script Error **** : Data\UP_Issues\AbilityBonus01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:21 C:8) - parse error
**** Script Error **** : Data\UP_Issues\AnomalyOwnership01.UPISS (L:21 C:8) - parse error
**** Script Error **** : Data\UP_Issues\ArmedTransports01.UPISSU (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\ArmedTransports02.UPISSU (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\ChangeGovs01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\ChangeGovs02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\ConstructorSpd01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\ConstructorSpd02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\ForcePeace01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\FreePlanet01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\MonsterPark01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\MonsterPark02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\NoEvilTrade01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\NoEvilTrade02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\Olympics01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\PrisonPlanet01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\PrisonPlanet02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\RestrictMods01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\RestrictMods02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\SBAssistAllies01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\SBAssistAllies02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\StarbaseTax01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\StarbaseTax02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\StarTax01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\StarTax02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\TechRevolution01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\TechRevolution02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\TerrorStars01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\TerrorStars02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\TradeFed01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\TradeFed02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\UPCelebration01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\UPHeadquarters01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\WarfareTax01.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\UP_Issues\WarfareTax02.UPISSUE (L:3 C:8) - parse error
**** Script Error **** : Data\GCResource.RESOURCE (L:2 C:9) - parse error
**** Script Error **** : Data\InvasionTactics\CoreTactics.InvTac (L:4 C:10) - parse error
**** Script Error **** : Data\bonusmodules.sbmodule (L:2 C:6) - parse error
**** Script Error **** : Data\CoreModules.SBMODULE (L:3 C:6) - parse error
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Year: 2181. Altarian Republic traded Cold Fusion to the Scottlingas in exchange for Trade
Debug Message: AIAltarian: Set Colony Social
Debug Message: Deleting previous save game.
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: Total Ships: 102 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Alexians (6): Researching: Photons
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Total Ships: 105 & 0 are dead
Debug Message: Total Ships: 105 & 0 are dead
Debug Message: Total Ships: 105 & 0 are dead
Debug Message: Total Ships: 105 & 0 are dead
Debug Message: Total Ships: 105 & 0 are dead
Debug Message: Total Ships: 105 & 0 are dead
Reply #219 Top
Morelyn:

That's the punishment you get for being a goody two shoe in GalCiv LOL
Reply #220 Top
Hi - I don't see this reported already, though I'm surprised no-one else seems to have noticed.

The planet colonization events that can give bonuses to research (e.g. the underwater domes one) do not work.

With the other events, as soon as you have colonized the planet if you go onto the detail screen you see the bonus listed (e.g. +xx% Planet Quality), but not with any of the research bonus events.

I just colonized a planet, took the evil option since it gave a whopping 49% research bonus, then didn't receive it! (:(
Reply #221 Top
RE: #202 by Veteran Vorlin Varelse

I've tried opening and closing the research screen several times to make sure that I have the correct update - that did not help the problem any. I've heard that as well, but I appreciate you mentioning it just in case I didn't know it.

The reason that your economy changes (and the reason why I micromanage my tech) is that only 1/2 of your research advantage is free - the other 1/2 you pay for out of your pockets. This can be rather expensive if you are heavily into research like I am. Dropping my research 20% can save me 100bc. Since the remainder is lost when you finish a project I try to keep my research low when the project is finished. I really do appreciate your suggestions, but I don't think these are the causes.
Reply #222 Top
When saving the game using previous file name, game crashes. Just started with current game, version 1.02.49. I am in mid to late stages of the largest size map. The auto save works fine and saving under a new file name works fine. I did a scan disk and found no disk errors.

~SDC~
Reply #223 Top
galciv 1.02.049, multimedia 1.0.007, and bonuspak 1.0.006, combat transports didn't have any graphics (neither on the map, nor in icon view). you guys updated (again! wow) so i'll have to try again and let you know if it's still a problem.
Reply #224 Top
GC 1.03.51 - Scroll wheel will only scroll Senate parties on any of the policies screens.

~SDC~
Reply #225 Top
GC v1.02.49

Playing the largest size map, whenever I load a game, it takes me a few (I'm not sure how many) turns farther back in time than I should be. Case in point, I know when I saved last night, I had already built a Manufacturing Capital on Earth & had also built a Research Lab afterwards. When I loaded my game up to play, I noticed that Earth still had 3 turns left on the Manufacturing Capital. If this has already been reported just ignore me.



~SDC~