I was afraid of that.

I was working on an 'ozone layer' event that basically went 'Scientists testing an unauthorized weather-control system, had a serious malfunction causing a massive release of CFC's into the atmosphere. This has caused a large hole in the planet's ozone layer that is growing at an alarming rate and could damage the planet as a whole.' Then the options were going to be something along the lines of:
(Good) 'Spare no expense in stopping the expansion of the hole.' (Slight planet quality penalty, Economic Charge)
(Neutral) 'Most of the damage should already be done, let's just ride it out.' (Slightly higher planet quality penalty than the good option)
(Evil) 'Let's not worry about the problem, let's capitalize on it. Send several shipments of oxygen masks to the planet, and be sure to charge the citizen's ten times what the masks are worth.' (Higher planet quality penalty than the neutral option, moderate economic boost)
Unfortunately, during a 'brain-storming' session a couple of nights ago, I came up with several event ideas that modified multiple attributes like this, before I realized there were limitations to the number of attributes that could be modified with each choice.

Oh well, guess I'll have to come up with a few new ideas now.

Thanks for the info HawaiiFive-0, and I'm looking forward to your 'event creation program' that you're working on.
-GeorgeT
~SDC~