Cultural victory broken?

I've played two games to completion now. Both time I ended up the predominant force, with every sector my color. But each time I was forced to grind out the extra turns capture every non-allied system. The cultural victory seems broken.

I must admit that this game, when at its best, does a great job of creating an immersive game atmosphere. But it sure as heck is tiresome playing extra hours to finish out an obvious victory.

Thanks
444 views 10 replies
Reply #1 Top
The cultural victory won't start counting down until you're not at war with anyone. This has been questioned before, so we'll have to make it more obvoious. :) Glad you're enjoying the game, though (when the end-game isn't being dragged out) ;)
Reply #2 Top
Ach! Here's my thread. The search feature did not find it, so I thought my post had failed. Annnnnnyway....

Thanks for the clarification. And YES, please make this more obvious.

I have been quite impressed with this game so far. The alien races come across as having personalities. And of course I love the humor and Simpson's references. Annnnd, the first time one of the aliens called me a cheese eating surrender monkey, I spent the next five minutes soaking my carpet with tears of laughter. LOL

Thanks for putting out a turn-based strategy game! Whooo! :D
Reply #3 Top
"And of course I love the humor and Simpson's references."

There are LOTS of other references, too, especially sci-fi ones. Keep playing, you'll come across them.

- Ash

~SDC~
Reply #4 Top
*looking around, paranoid*

exactly about WHAT "movies I like so much" are the Altarians talking about ? LOL

that was a fun line...I just imagine myself smuggling important, priceless technology and trading it for some datacubes with Altarian movies....hehe...
Reply #5 Top
Well, still not getting cultural victory to work. It goes from a percentage, to"12mos", on the cultual victory status readout. But it not not count down the 12 remaining months. And this time I am making usre I am not at war with anyone. ;)

Anyway, it takes hours to finish a game after it is slam-dunk won. This is NOT a good feature ... please consider some system to make lopsided games end faster.
Reply #6 Top
In 1.02.49 (the new build) it will tell you if you're "at war" now in the status.

If you're not at war with anyone then I have no idea why. It's pretty straight forward stuff code-wise.
Reply #7 Top
I just finished a cultural victory with the new patch and had no problems with the countdown or getting victory
Reply #8 Top
I played a bit more after posting the above. I got an in-game blurb (finally) telling me that my culture was begining to dominate the galaxy. And that if I could keep it up for TWENTY-FOUR more months, I'd win the game.

Twenty-four more turns? Rediculous. Earth has like, 75% of the galaxy population, 199 of the 216 sectors are blue, and 98% of the toal United Planets vote. Etc etc etc. And now, I STILL have to play out 24 more turns?!?!?!?!

In my mind, you want the game to have a cultural victory just so you do not have to tediously wipe out every last planet on the map. But this programming is not coming close. It takes LONGER to trigger teh CV conditions, than it does to tediously wipe out every last planet.

Does ANYONE enjoy spending several hours to wipe out the last third of the map? I mean, if you control 2/3's of the systems, it's not like there is any chance you can lose the game. Why force players to suffer through the tedium? Or to leave 90% of all games unfinished?
Reply #9 Top
It's actually only 12 now. But let's say it was 24 turns, at that point if you're so dominating that's like 3 minutes of hitting the turn button.
Reply #10 Top
Make it easier, put technology on 100% and crank back your economy so you don't have to worry about dealing with popups like "You're going bankrupt" or "this planet has no more social projects to build." :)

~SDC~