defending against destabilization

how do you defend against the destabiling influence of other empires?

thanks!

~SDC~
798 views 14 replies
Reply #1 Top
Theres no real way you can defend against it, just lower taxes and raise propaganda if you need to keep morale up.

~SDC~
Reply #2 Top
Make sure to keep your culture up or else they might get your planets.

~SDC~
Reply #4 Top
Where is it that you actually see that they are destabilizing you?

I've seen the money that YOU have put into destabilizing
them on their stat screen.

Also..has anyone reaped any fruits from destabilizing
someone bigtime or maximum espionage on anyone?

Doug
Reply #5 Top
YOu get a popup message that some race is trying to destabilize you. I don't think there is a screen that shows how much they are spending that you can see though.
Reply #6 Top
I've found the best defense against Destabilization is to have a good espionage network, and to then take an appropriate offensive action once you're sure of the situation (ie who is doing it to you); then by destabilizing them or figuring out how to maneuver them into a politically isolated position so that you can attack them and make them pay the hard way!

~SDC~
Reply #7 Top
In my last game, after I started destabilizing my opponents, I've had two I-Leagues and a Fundamentalist rebel from their worlds.

~SDC~
Reply #8 Top
FriendJosh:

Destabilization is one of the few (in fact, only) reasons I build News Networks. Their 10% "resistance", apparently, is effective against this effort. (I say apparently because I have no empirical data/datum to base this on. Instead, I have merely observed that, in Large/Huge games where the Torians pursue an influence strategy, News Networks on my border worlds appear to retard their efforts to culture flip me.)

Destabilizing an opponent will accomplish two things: (a) the AI empire will lower its spending (and perhaps its taxes) to raise its overall morale; and (b) the I-League (if already present) will gain any planets the AI allows to go into revolt.

In this way, you can use destabilization to "soften up" an opponent. Frequently, should I border 3 AI's (very common on a Huge map), I will cooperate ("ally") with one, declare war on the second, and destabilize the third. This allows me to deploy my Fleet to a flank without worrying about invasion from the opposite end(s).

~SDC~
Reply #9 Top
Duglis:

There is a popup which will tell you an AI is destabilizing you. It appears to be based on your own level of penetration into that Empire's government via espionage. The "breaks" seem to be at every 1000gc's invested in this effort.

I have not seen any benefit to maximizing the slider(s) on espionage or destabilization. Slow and steady is the course I take on both.

~SDC~
Reply #10 Top
maybe there is a way to confirm that news networks' culture's "resistance" bonus is working. Try build one in a planet when you see the skulls icon and see if it disappears? I do not build them because I do not think they are effective enough and just is not worth the 2 bc maintenance. There are some things I am noticing in the games that are seems to be "broken" or simply do not have an effect to bother about. for example does anyone think that the "1% repair bonus" module that you add to starbases is not simply worth the time and resource to build? Hmmmm

~SDC~
Reply #11 Top
The skull does not disappear if you build a news network.

The skull indicates the colony has "failed" a save against assimilation and a second failure will cause it to defect. I'm not sure that there's a way to clear that other than through letting it go and taking it back.

~SDC~
Reply #12 Top
DeafHawk, the 1% repair bonus is cumulative AFAIK so if you have a sector with ten starbases then you can increase repair rates by +10 (same as some techs). This can be quite significant if you play with War Party (+50% hit points) when it takes forever to repair ships fully.
Reply #13 Top
destabilization only effects morale, so by simple keeping ur people happy with low taxes, less crowded plannets, higher quality plannets u'll be fine

theres also morale bonuses in anomalies, the galactic resources that can be mined, starting bonuses, imps and techs that boost it, and propaganda for each plannet

destabilization can cause the red unhappy face to appear, if this is there it may be a prime attack target for others since it will be nice and easy. Also these plannets are more likely to defect if they are under greater influence from neighboring civs
Reply #14 Top
DeafHawk,

I too rarely build News Networks (although I will in those sectors which begin to be greatly over-influenced [+100 or more] against me).

I believe the 10% resistance factor is either: (a) a "+1 DRM" to the morale check (to see if a planet stays or revolts); or (b) a cost-multiple which forces the AI to spend more money to destablizie, or reduces the effects of its current expenditures by that amount.

Perhaps one of the BT's could clarify?

~SDC~