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Interesting Late Game Tactic - Ship Catapults

Interesting Late Game Tactic - Ship Catapults

Having spent some play time on huge and gigantic maps, I have noticed that the ability to project military force over large distances in a timely manner can be crucial to success. To that end, I have experienced with a ship catapult tactic that seemed quite amusing to me. I basically designated one sector in the heart of my empire as a launch zone, and filled it up with starbases that contained nothing more than Stellar Wake and Reverse Tractor Beam upgrades. It wasn't long before I could catapult all units passing through that sector far into deep space.

If there is no limit to starbase bonus stacking, I will soon be able to send my ships through 12 sectors of space in one turn. Although this may look like a waste of constructors, it does allow me to reduce the size of my standing army significantly and alleviate much of the auto-moving ship clutter towards the end game. Give it a try if you're bored :)
3,012 views 54 replies
Reply #51 Top
I disagree with the capping of bases and/or the nerfing of stacked modules. Quite frankely, in a single player game like this there is no reason to nerf it. If you think the "strategy" is twinkish or cheesey then just dont use it. By capping it to suit your needs you may be hobbling others that have devised uses that have not been posted to these forums. As well, the AI (as mentioned earlier) will be updated, these "startegies" could be incorporated into the overall AI thinking.

Reply #52 Top
I finally got around to trying to build one of these ship catapults. It took forever, but the pay off was that my overloards had more that 90 movement points and the excaliburs had over 100.

It was a sight to see a ship moving over 2/3 across a huge map in one turn. :D. Of cource if i build the ships first and sent them on their way without sinking all the resources into starbases, i would have arrived at the Yor planet sooner. ;)
Reply #53 Top
I think they did nerf this in the latest patch. I can't get my constructors to get the movement bonus either. I suppose that was to prevent folks from "teleporting" Terror Stars into the heart of enemy territory by bringing them in in pieces.
Reply #54 Top
In my latest game, I had about 7 sectors between my best cluster of planets, and the Minor Race I was doing most of my trading with. To enhance trade, I built one long continuous line of starbases from my sectors to theirs. Once they had been filled with Econ boosts, I maxed out all of them for ship speed. It was cool, the result was like an Interstellar Highway (I know that it could have been more efficient, but I wanted that solid white line across my mini-map. If waypoints are added to ship navigation, this could be a pretty fun strategy for movement of ships.

-Dave

~SDC~