Dragonshrike,
Greetings from the ex-pat in Japan. I applaud your continued climb. I know that soon you will be number seven. I may return to GalCIiv I, but not for a while. I tried a few other casual strategy games, then went to GalCiv II. It is the same, yet very different.
I have played 4X games for well over 20 years, and much prefer the diplomatic approach. I don't really like to fight. I was in the Navy for ten years, part of it during Vietnam, and was held captive by the Russians at one point, although I was soon released. Surprisingly, several Russians risked their lives to save mine in the capture process. Long story. Anyway, I have been a peaceful person ever since.
In GalCiv II, I can't really find a way to win without having to do a good bit of fighting at some point. To get much of a score, a LOT of fighting is required. This rubs me the wrong way.
No longer does the AI ignore low PQ planets. They'll grab them in a heartbeat, and can boost them up to productive planets very quickly. No longer can you jump in and colonize low PQ planets, long ignored by the AI, in mid-game.
The game has a paper-rock-scissors approach to combat, so you have to be very aware of what the other civs have for offensive and defensive abilities. A lot of time spent in the tech tree for missiles can be all for naught if you meet a civilization on the other side of a huge universe and they have spent their money researching the missile defense tech tree.
The importance of influence and morale has been reduced to great degree. Blue and yellow resources mean much less. Also, the game is much slower to play, due to far more decisions to be made per turn. The use of governors is of limited value, so there is much more mouse clicking each turn. Very large universes, with lots of planets, can bring my fairly fast and new machine to a slow crawl late in the game when every civilization has ships all over the map. There is far more scrolling across the map to be done on the larger levels than in GalCiv I.
After playing four games, I was able to comfortably play on the "tough" level and post four scores of about 30,000 each on GalCivII metaverse, which put me at #530 on the list. Then I decided to take a long look at the forums to try to find a way to improve.
There was a lot of information, but also a lot of "gamey" stuff. GalCiv II has no upper limit to a score, unlike GalCiv I, which has 60,000 as a limit. Scores of the top players can be 400,000 PER GAME, and some are well over a million! Also, GalCivII allows players to create their own races. As a result, a few months ago, the top players found they could edit the core files of the game to make very tough AI civs, but ones who would never leave their home planet and could be, more or less, emasculated. These AIs posed no threat, were great to conquer, and gave super high scores. It still took a lot of work to crank out these million point games, but they were really "cheats" that the Stardock techs were too slow to react to, and have still taken no real action about.
As a result, there is now no way to effectively play the game and shoot for a top 50 metaverse score, as you and I did on GalCiv I. Think of Barry Bonds and Mark McGuire hitting 200 homers in a season, while you and I hit 50. We can never hope to get even close in a career. A million point game may take a "cheater" 25 hours to complete, but I can't crank out a single 30,000 point game in less than ten. At some point, I may be able to do a 60,000 point game in 5-6 hours, as I could at my best in GalCiv I, but even so, a file-manipulator is putting points on the board at far, far more than twice that rate, per hour played.
I want to give GalCiv II the benefit of the doubt. I really want to play the game for fun, but posting a good score on the Metaverse is part of the fun, as well. Unfortunately, there are many other "gamey" practices in GalCiv II, such as building a ton of military bases and cheap ships with offensive weapons, for no reason other than to gain a higher score.
I played GalCiv I for well over 500 hours, maybe closer to 750. It is is as one of my top ten favorites ever, maybe top five...can't say the same about GalCiv II.