JustInsane4,
It is not my intent to insult you, but I don't think you've read my previous posts very closely. If you had, I believe you would realize you are mistaken in several respects. The whole point of this thread is that I believe the Arceans need a minor tweak or two to make them competitive. I've not stated they are "terribly underpowered." I base this not only on my own experience with them but also on my observations of the AI's experience with them. I've yet to see them flourish in any game I've played and I've owned this game for more than a little while and played more than just a few games.
First, I have a good understanding of the new economic model and its heightened maintenance costs for ships and buildings. I also have a good understanding of various strategies to deal with that, including holding off on development of planets and avoidance of overbuilding of ships. Trust me when I say that I employ both with the Arceans.
The consistency among all of the strategies I have tried is to avoid overdeveloping planets-even the home planet-early in the game. In short, I'm already employing that strategy and have been for some time. I usually just build a factory or two and, if there's a research bonus tile I'll build a research building on that. Nothing else. Doing less than that is disastrous with the Arcean speed penalties-one will never build a colony ship in sufficient time to colonize much of anything. If that is counted as a plus for avoiding the early economic crash, i.e., over colonizing, it is ultimately fatal. As I've stated, the Arceans have slow research because of higher than normal research costs and tend to have coalitions form against them or simply have the rest of the galaxy declare war. Limiting oneself to a couple of planets (assuming there is more than two available), while helping with early economics, is disastrous once contact is made with other races . They are almost inevitably far more technologically advanced, with a superior economy and superior fleet and openly hostile. Those empires will easily crush the Arceans just as they do when it is an AI.
Just as one example, in one game I played in an immense galaxy and with similar conditions to those described, by the time I made contact with the Drath they were building five ship fleets of photonic torpedo equipped frigates while I was still building small mass driver equipped corvettes. Despite the Stellar Forge, my ships were swept aside with no problem-I don't think they even penetrated the Duranthium armor the Drath frigates were using. In any event, "over colonizing" has not been a problem with rare/rare settings for planets and inhabitable planets combined with the slow speed of the Arcean ships.
Second, the "reliance" on trade stems from the fact that it is an early tech that will consistently (in nearly every game I've employed it) get the Arceans out of the debt spiral. The early economic buildings simply will not do it, both because they do not provide a big enough bonus and because it takes time to build them during which the economy continues to crash. Trade ships on the other hand, are relatively quick to build and it only takes a few to bring the Arceans back into the black. Regardless of your beliefs, those rules are borne out by my experience actually playing the game. Wile it may take a few turns to recover the money spent building the freighters, the point is that they consistently stop the loss of money in the overall economic picture as soon as they start operating. Getting the debt spiral reversed is what is important early game.
As for the MCC, I just don't know where you're coming from. Have you actually played the Arceans? That tech is high on the tech tree for early game. I believe your estimates of the difference in time to research that tech versus trade are simply incorrect. It would not only take longer to get to those techs, but would likely cost money for the Arceans to actually choose evil in order to build the techs in the first place. Further, one still has to actually build the improvements once one reaches that point. By that time, the Arceans are broke and can't building anything-let aloen a galactic achievement and a trade good that usually take a long time to build. There is NO way the Arceans are ever going to reach that in time to avoid having their empire implode as I've already described (I'm playing on very slow research.) By the time I can research those techs, I don't need the economic bonus it would provide and would choose neutral alignment anyway. That's the whole point of why I go for trade, it is relatively early on the tech tree and provides the boost needed to get over the economic hump.
Third, my "playstyle" is varied according to the race I play. With Terrans, diplomacy is very successful. It doesn't work with the Arceans and I don't rely on it. In fact, every game with the Arceans turns into one long war because the rest of the races seem more than a bit hostile to them. Regardless, the Arceans need to have an economy to build that military in the first place. That requires a little trade because their internal economy is simply not going to do it unless one wants to be a sitting duck that is conquered by late early game. Their military bonuses, whether native or through available techs and projects, are insufficient to overcome that in time to prevent conquest. They have slow research, slower ships, and a weak economy. I could go on and on with this but it is obvious we are not seeing the same picture. I remain of the belief that a tweak or two is needed to make them competitive. In fact, I just finished a game where I gave them a tweak to the Stellar Forge and while it was a struggle, they did better.