new ship idea, a Carriership class

I think there should be a new hull type in the ship editor, a carrier hull where you can deploy fighters from. The carrier would deploy fighters and the fighters would not attack the ship direcctly but attack hard points like the weapons and defences. There would be three diffrent fighters and special one for each race. The bomber would be the main attacker for the ships, it would be slower and have more armor, but is easly destroyed by other ships. Fighters would be the escorts for the bombers, and the main protecter against enemy bombers,it would be faster and have less armor than the bomber and deal less damage against the enemy ships. The transport would carry marines and have them fight to get inside the ship and then they can rip it apart from the inside, or capture it, or even place a bomb on it and blow the hole thing up. The special ships for each race would add their special advantge to the battle. When carriers are nere a planet, they can have bombing runs on the planet to reduce the enemy troop count and destroy buildings.
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Reply #1 Top
there is a huge thread on this, because the devs have said "no carriers". however, a related idea I think would be valid and perhaps acceptable would be "fleet tenders" which could serve two purposes. they could extend the range of existing ships, which could be measured from the tender (albeit perhaps at a reduced value) much like it is now measured from a planet or starbase. also, they could be used as part of the maintenance cost system for ships - maybe ships within range of a tender could have their maintenance reduced, or better yet ships could be charged a sliding scale of maintenance costs depending on the distance from a planet or starbase (reduced range) or tender (further reduced range).

then the tenders might be viewed as similar to carriers but just not actually 'carrying' the other ships per se.

Reply #3 Top
That idea is about as "new" as the controllable tactical combat idea. Maybe something we'll see in Galciv 3.
Reply #4 Top
a related idea I think would be valid and perhaps acceptable would be "fleet tenders" which could serve two purposes.
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Chuck in some kind of fleet maintenance reducing component for ToA and you're pretty much there.
Reply #5 Top
There would be three diffrent fighters and special one for each race. The bomber would be the main attacker for the ships, it would be slower and have more armor, but is easly destroyed by other ships. Fighters would be the escorts for the bombers, and the main protecter against enemy bombers,it would be faster and have less armor than the bomber and deal less damage against the enemy ships. The transport would carry marines and have them fight to get inside the ship and then they can rip it apart from the inside, or capture it, or even place a bomb on it and blow the hole thing up
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Or you can play Star Wars Battlefront 2. Just Kidding. But that does sound a bit involved for this type of game, especially since there is no tachtical combat and most of the time I dont stay to watch the entire battle.

The idea for carriers is older than my life with GC2. But from what I understand about some new modules for ToA, You will be able to have better fleets of small ships with one ship giving some sort of support, Such as added fleet speed. And thats really the essence of having a carrier; a ship that transports smaller ships.

i DO like that idea that a ship can take specific damage; not necessarily from a fighter. Meaning, that during a battle a ship can lose a portion of its offencive ability due to opponents weapons, so you'd be less armed for the remaining rounds of battle. I once posted the idea for additional modules for ships that would either make enemy's weapons miss, or you weapons more accurate etc. (i think thats where they got the idea for those new fleet enhancers. and no, i cant prove that, lol)