The Techno-tree--S to be.

Which is which and what.

As i started to code a new VB utility to provide you all with a sort of "Galactopedia" tool which will most probably be an extensive exploration device of all techs and game items, i began to realize that i ONLY have (at this moment) the DL/DA combo versions and that the singular unique tree is just **it.

Since, TA does take the route of multiple tech-trees... i'm now faced with a dilemna for a number of reasons;

1) What are the exact differences (structure wise and content) and should i plan ahead enough to allow smooth integration of the same (DA-based) interface?
2) How variably does the grid of linear nodes spread around and where are the common and unique spots?
3) I will certainly buy the expansion sometime in March or April.
4) Do i distribute a temporary DA version while waiting or do i re-re-wait for it all and package everything (as in valid and final resources from the genuine product) when & then?

And, finally... as a request or demand - please, could anyone in the beta-run take small (but readable enough, 256pngs should be plenty for what i'd need) snapshots of each trees and post them all either here in this thread or send the images to me via PM or through a regular eMail?

Without the references, i simply must put all of that work on hold.

- Zyxpsilon.
3,608 views 5 replies
Reply #1 Top
So, anyone?

I can always simply wait until i do purchase my own copy of TA and finally obtain the whole scope behind the multiple tech-trees and their intricate features... which means that the GTeChnos program/utility will also have to be delayed.

Mind you, i kept working at the DA version though and thus, the interface may need to receive a complete overall to fit TA's complexity.

Bof, it's alright - nobody is in a rush for such a simple thing as what i'm actively developping for you all, free, in some personal spare-time, for fun. :)

In the meantime, X-Worlds is still yet another one of my priorities.

- Zyxpsilon.
Reply #2 Top
I'd like to give you honest answers. But, I'd clearly mess up due to my not knowing how it's going to be in the 'final' version. I can tell what things are like in the beta.

Each race has their own tree. There are a few similarities and sometimes its completely different. Some instances races have the same things but different names or better/worse versions of it. Example: Humans can start out building traditional factorys. Whilst the Drengin build slave pits. The Torians a central mine.

Some of the differences I've noticed is some races don't get many or any morale improvements other than a basic entertainment network. The humans tree closely resembles the old tree in some regards but there's a few new lines of research that's clearly for humans only.


I'd say if you have the time making a DA Galactopedia would be a good idea if only to have something to compare changes with.





Reply #3 Top
Yeah, Thanks a LOT!

I must show a tiny more patience for true final (as you rightfully put it, btw) tech-trees but i can always follow your great advice and continue working at the DA version - a sort of Galactopedia, in fact, but much more visual and context driven. There's a snapshot of last week interface for GTeChnos in the X-Worlds/News&Comments thread if you're curious - i may ugrade that image this week-end since much more stuff has been added to it lately.

The coding is incidently complex since it involves parsing or exactly reproducing the related xmls either by data/base routine calls within VBX05 or even, by typing the whole text and referencing values straight into hard-coded loops (declarations, etc) and using some home-made extra definitions tabbing procedures.

To adapt anything with TA paths and unique or common slots will also need time and thorough analysis. But, i certainly will when & then! :)

Thanks again, for your kind help - it's really appreciated.

- Zyxpsilon.
Reply #4 Top
Zyxpsilon, Brad said in another thread somewhere that the trees aren't finalized yet, there will probably be additions and re-arrangements. So you'll probably want to wait for the final release. I get the impression that things are still pretty fluid in the beta.

Also, we haven't seen the custom tech tree editor yet. Unless I'm mistaken, I think this will be some kind of GUI for viewing and editing the .XML tech trees. I assume that includes viewing the stock trees for the main races, so this might duplicate what you're planning to do, at least for the tech side of the game. You might want to wait and see what this editor looks like.
Reply #5 Top
Again another thing to consider is -- the genuine Tech_trees editor straight from SD staff will certainly be an excellent tool to have and may just be a sort of replica (with much more features or better "GUI"!) of what i'm trying to achieve with GTeChnos. It's evident, that these guys know exactly what they're doing with THEIR code. They surely knew beforehand, techno changes would require a better and more extensive way (say, some external devices or utilities) to fully grasp these new concepts.

Working at the DA version doesn't contradict the above though as i believe, people might find such a tool helpful as an alternative or simply, to get a sort of second-opinion on the whole researching scopes and its available paths & nodes.

Galactopedia already IS a fantastic asset - but mine would be different, somehow.

Planning such a program takes "definitive" data or/and reliable values, coding it even more since i don't want to dig myself in a hole of multiple corrections (bug/errors, continual modifications!) after the first release.

Thanks for the input on **having to wait** a bit more, it's appropriate and the smart thing to do. I'll follow through. That's a given.

- Zyxpsilon.