Idea: Make bigger ships more expensive
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GalCiv2 Forums
While its gotten its share of flak, I really like the new values for ship maintainence, as they make you consider just how much you build up your military. My idea is to extend that a bit and make you consider the composition of your military as well by exponentially increasing the costs of larger hull sizes. Ideally, the hull cost would increase something like 25, 75, 300, 900, 2700 for the five different hull sizes, drastically increasing the build times and maintainence costs of more powerful ships.
Those numbers were pulled out of my ass, but base hull costs in the hundreds and thousands isn't that unreasonable... the ships already can come close to those numbers. I certainly wouldn't bring those number much lower, though... otherwise, you simply don't notice the effect.
In my opinion, the ideal military in the game would consist of a few very powerful (which they are) and very valuable (which they're not) capital ships with many expendable fleet units and fighters to move alongside them and take the majority of the losses. Large vessels would then be committed only in the most important battles, and the majority of skirmishes would be done using less substantial vessels. My suggestion would achieve that by placing a very high maintainence and build cost on larger vessels... they cost a lot to build, so you don't want to risk them unnecessarily, and you can't have a lot of them or the high maintainence will stop you from spending cash on the more cost effective fighters, corvettes, and frigates.
My rationale:
*As it stands, a larger hull in a specific configuration will always, ALWAYS be more cost effective than a smaller hull with the same configuration of weapons, defenses, etc. It might cost twice as much, but it'll have double the hitpoints AND more firepower AND more defenses. The logistics cost is negligable, as a fleet of mediums will be stronger than the corresponding fleet of small ships. In short, there's no reason to bother with the smaller ships once you get new hull techs.
*Because of this, the fastest way to build up the most effective military for the lowest cost (in both production and maintainence) is to churn out the biggest hulls you can.
A few side effects that would need to be addressed:
*The larger hulls might need a slight boost to compensate for the fact that they aren't front line fleet units anymore... I'd suggest bringing down the logistics costs somewhat so that you could more easily support these expensive units with escorts.
*Build times would go up substantially, starting with heavy fighters. Only truly powerful industrial worlds would be able to create the larger vessels in a reasonable amount of time. That may or may not be desirable.
On the plus side, the AI already seems to operate as though the game is played like this. AI fleets have a wide variety of ship sizes, and they don't spam the larger hulls the same way human players do.
Those numbers were pulled out of my ass, but base hull costs in the hundreds and thousands isn't that unreasonable... the ships already can come close to those numbers. I certainly wouldn't bring those number much lower, though... otherwise, you simply don't notice the effect.
In my opinion, the ideal military in the game would consist of a few very powerful (which they are) and very valuable (which they're not) capital ships with many expendable fleet units and fighters to move alongside them and take the majority of the losses. Large vessels would then be committed only in the most important battles, and the majority of skirmishes would be done using less substantial vessels. My suggestion would achieve that by placing a very high maintainence and build cost on larger vessels... they cost a lot to build, so you don't want to risk them unnecessarily, and you can't have a lot of them or the high maintainence will stop you from spending cash on the more cost effective fighters, corvettes, and frigates.
My rationale:
*As it stands, a larger hull in a specific configuration will always, ALWAYS be more cost effective than a smaller hull with the same configuration of weapons, defenses, etc. It might cost twice as much, but it'll have double the hitpoints AND more firepower AND more defenses. The logistics cost is negligable, as a fleet of mediums will be stronger than the corresponding fleet of small ships. In short, there's no reason to bother with the smaller ships once you get new hull techs.
*Because of this, the fastest way to build up the most effective military for the lowest cost (in both production and maintainence) is to churn out the biggest hulls you can.
A few side effects that would need to be addressed:
*The larger hulls might need a slight boost to compensate for the fact that they aren't front line fleet units anymore... I'd suggest bringing down the logistics costs somewhat so that you could more easily support these expensive units with escorts.
*Build times would go up substantially, starting with heavy fighters. Only truly powerful industrial worlds would be able to create the larger vessels in a reasonable amount of time. That may or may not be desirable.
On the plus side, the AI already seems to operate as though the game is played like this. AI fleets have a wide variety of ship sizes, and they don't spam the larger hulls the same way human players do.
