Help a nooblet - Influence Takeover Questions
from
GalCiv2 Forums
I'm fairly new to GalCiv2 and would appreciate if someone would clue me in as to how Influence takeover works.
I've just played my first full successful game as The Alterian Resistance vs. 5 comps on a medium sized map, all normal difficulty. I started out heavily focused in getting my research capabilities up, and then focused on the Influence/Trade tree heavily. Got up to the highest government (star democracy I think it was), held a steady 85% approval, and my influence borders quickly spread to engulf non-allied planets. That said, the only thing that I EVER managed to convert to my side during the 6 hour game was the enemy's Asteroid mines
One of the planets I had within my influence ring for almost the entire duration and it never budged. I ended up just using my superior research to tech up an army of Battleships and demolish everything in my path. So much for the peaceful victory I was aiming for.
What stat has to go down on a planet for them to revolt and join my civilization? Me be's confused
Also, for about 4 of the 6 hours my game lasted I was constantly in financial woe. I tried flexing my trade muscles, but 4 or 6 extra credits per trade route didn't even make it worth my while. I ended up having to lower that main employment slider down to 55-60 just to brake even and not hit 0. Towards the end, as I was steamrolling planets, I noticed that every planet I took over just put me further and further down the hole. What am I missing here?
Thanks for the help.
I've just played my first full successful game as The Alterian Resistance vs. 5 comps on a medium sized map, all normal difficulty. I started out heavily focused in getting my research capabilities up, and then focused on the Influence/Trade tree heavily. Got up to the highest government (star democracy I think it was), held a steady 85% approval, and my influence borders quickly spread to engulf non-allied planets. That said, the only thing that I EVER managed to convert to my side during the 6 hour game was the enemy's Asteroid mines
One of the planets I had within my influence ring for almost the entire duration and it never budged. I ended up just using my superior research to tech up an army of Battleships and demolish everything in my path. So much for the peaceful victory I was aiming for.
What stat has to go down on a planet for them to revolt and join my civilization? Me be's confused
Also, for about 4 of the 6 hours my game lasted I was constantly in financial woe. I tried flexing my trade muscles, but 4 or 6 extra credits per trade route didn't even make it worth my while. I ended up having to lower that main employment slider down to 55-60 just to brake even and not hit 0. Towards the end, as I was steamrolling planets, I noticed that every planet I took over just put me further and further down the hole. What am I missing here?
Thanks for the help.