transition from the opening to middle game
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GalCiv2 Forums
I have gone thru maybe 6-7 games now of various sizes and lengths. I have (just me) backed away from the rush buy colony rush to trying to crank the colony ships out by normal builds as fast as possible (economy at 100% all-mil with tax rate mayb 49% maybe 59%). On the maps I play this usually gives me enough to start with even if the AI gets a few more worlds and I wind up using my resources more efficiently.
But here is my question, even this way I wind up coming out of the opening of the game with a bunch of colonies that are too small to support themselves and my empire is unable to stay in the black, so I typically will have to cut the tax rate to about 9-14% for a few months and _really_ drop into debt without actually doing anything constructive. This lets me get the population up to where I can go economicaly into the black again and start paying off the debt, which takes a few more months so for about ayear maybe I am sitting there producing nothing. This is maybe a bit better than when I used to rush buy colony ships every turn, because it seems like I get more colonies total (on a big enough map), albeit a bit slower, before the economy goes under this way, but still not quite satisfactory.
I am pretty sure the AI, even though they have just as many colony ships kicked out, does not do this from looking at the economics graphs. And I am pretty sure there must be a better way to land even more softly from the colony rush.
I am wondering if I colonize without full loads will my homeworlds tax base hold up to get me thru this, or will it make things worse by taking that much longer for the colonies to turn around economically. And I wonder if I am trying to colonize too many worlds at the start, although the AI on tough (should be even) does not seem to have this kind of trouble.
SOunds like a good computer program to write to simulate the GalCiv economy during the colonization rush and "colonization hangover" phases. Be intereted to see/know how this would turn out, what to do to make for a debt-less transition if that is possible. Maybe I need to start throttling back on the production as the money start to get low, which at some point will mean I only grab enough worlds that I can afford to stay afloat, but in so doing never spend a year or more of the crucial early game doing no production or research while I pay off a 1k-10k bc debt?
But here is my question, even this way I wind up coming out of the opening of the game with a bunch of colonies that are too small to support themselves and my empire is unable to stay in the black, so I typically will have to cut the tax rate to about 9-14% for a few months and _really_ drop into debt without actually doing anything constructive. This lets me get the population up to where I can go economicaly into the black again and start paying off the debt, which takes a few more months so for about ayear maybe I am sitting there producing nothing. This is maybe a bit better than when I used to rush buy colony ships every turn, because it seems like I get more colonies total (on a big enough map), albeit a bit slower, before the economy goes under this way, but still not quite satisfactory.
I am pretty sure the AI, even though they have just as many colony ships kicked out, does not do this from looking at the economics graphs. And I am pretty sure there must be a better way to land even more softly from the colony rush.
I am wondering if I colonize without full loads will my homeworlds tax base hold up to get me thru this, or will it make things worse by taking that much longer for the colonies to turn around economically. And I wonder if I am trying to colonize too many worlds at the start, although the AI on tough (should be even) does not seem to have this kind of trouble.
SOunds like a good computer program to write to simulate the GalCiv economy during the colonization rush and "colonization hangover" phases. Be intereted to see/know how this would turn out, what to do to make for a debt-less transition if that is possible. Maybe I need to start throttling back on the production as the money start to get low, which at some point will mean I only grab enough worlds that I can afford to stay afloat, but in so doing never spend a year or more of the crucial early game doing no production or research while I pay off a 1k-10k bc debt?
