beta 4c - Same ship design, two diiferent speeds

Playing the Terrans (+10 speed) on a new game with this beta, I researched sensors and then designed a new ship that replaced the regular sensors on my scouts with survey sensors. Then I upgraded some existing scouts to the new design. The ships kept the same speed that they had before the upgrade (5, which was correct). However, when I later built another of the same design of ship with survey sensors from scratch, it had a speed of 4. For some reason the new ships didn't get the (+10 speed racial bonus). I haven't played a lot with the beta, but so far this has only happened to me when I upgrade to a ship design before I build one from scratch.

I had a similar problem with a previous beta.
3,513 views 5 replies
Reply #1 Top
Are you sure one Ship was not build at the Innovation Complex planet (usually your Home World) and the other one was?

Base Speed for all Ship is 3, Racial Bonus +1, Innovation Complex +1 if build by that Planet:

So you get 5. If the ship was not build by Earth then it would only have 4 which is correct.

Reply #2 Top
3? I thought it was only upped to 2?
Reply #3 Top
Are you sure one Ship was not build at the Innovation Complex planet (usually your Home World) and the other one was?

Base Speed for all Ship is 3, Racial Bonus +1, Innovation Complex +1 if build by that Planet:

So you get 5. If the ship was not build by Earth then it would only have 4 which is correct.

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I bet that is what happenned. I'll check into it and get back if the Innovation Complex doesn't explain what's going on. Thanks.
Reply #4 Top
3? I thought it was only upped to 2?
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The base speed of all hulls is 2pc, but every default design (and probably most User-made ones too :) ) also has at least a HyperDrive (another +1pc) for a total of 3pc base speed.
Reply #5 Top
The base speed of all hulls is 2pc, but every default design (and probably most User-made ones too ) also has at least a HyperDrive (another +1pc) for a total of 3pc base speed.
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Ah ok...so we are agreeing, it's just that your including at least 1 engine in your speed.

Oddly enough, my current game as the Arceans don't use any engines as of yet on the hulls as they are primarily 'mil score fluff' ships. I have a base speed of 5 on them since I've purchased the Ion Drive tech and have a Nav Center on all starport planets...amongst all my +speed passive techs.

Some shipwright wanted some room to place an engine on the ship, I had to fire him since these pilots don't need to go fast, they need to make things explode!!!! (Yes I understand the need for movement points...especially as the Arceans, but these are just fluff ships).